Tuesday, December 28, 2021

The Business: The Collapse of OldPub By Convergence Is On Schedule

The leading Latino voice in Science Fiction, Jon del Arroz, has good news.

The numbers aren't lying, even if the Death Cultists do without a hint of shame.

They can't sell, so they cost the publishers money to publish them, and as that sweet SocJus venture capital isn't coming their way the results are plain to see: declining fortunes, followed by consolidation, and eventually the sole survivor will buckle under the weight of all this parasitic consumption of the institution and down it goes at last. We've already seen the Big Six become the Big Four, so it is happening and faster than some would expect.

Even Amazon--already afflicted--is noticing and that's why it isn't doing what it can to artificially boost these books; Amazon's margins are thin, and even with access to that ESG money it's too tight to go hard on cooking the books (hah), so the languishing is allowed to be seen by dissidents and competitors like Jon here. You can bet that publishers outside the Cult's control also see these numbers and enjoy some schadenfraude.

In short, we are winning, but we haven't won yet.

This is good news indeed, and it's time to step up support for our clean alternatives at home as well clean competitors abroad. The sooner we finish this fight, the sooner we can begin rebuilding a stronger successor.

Tuesday, December 14, 2021

The Business: You Sure About That China Con There, Chief?

I'd forgotten all about the Hugos. That's to be expected from something that is no longer relevant to the world at-large. So imagine my surprise when I saw this come across my socials.

Which lead to an astute observation.

Fucking OldPub. Ready and willing to do anything but write proper Science Fiction that actually entertains the audience and not be Death Cult propaganda. So, here's my reponse:

This assumes that West Taiwan will want aliens and foreigners by 2023, as that country's economy collapse makes the insanity of the West look like the pinnacle of stability. In short, don't get your visas, flights, and accomodations sorted just yet.

Saturday, December 4, 2021

Signal Boost: Kit Sun Cheah's "Saga of the Swordbreaker: Dawn of the Broken Sword" On IndieGoGo

Another indie author has a campaign going.

What is Saga of the Swordbreaker?

I am Singapore's first Hugo and Dragon Award nominated author, with 15 published novels under this name and 4 successful crowdfunding campaigns.

Saga of the Swordbreaker is a six-volume series blending Chinese cultivation with futuristic aesthetics. Li Ming and his comrades battle hordes of beasts and bandits, uncover secret plots, and climb the ranks of the jianghu in the quest for immortality.

But their greatest battle to see through the red dust clouding the rivers and lakes.

To see this concept for yourself, download the prequel story here!

This campaign covers the first three books of the series: Dawn of the Broken Sword, Lord of Beasts, and Spear of the Night. Future volumes will be funded through stretch goals and / or following campaigns.

There's a video.

You'll find more at the campaign page, which is here.

Tuesday, November 30, 2021

Signal Boost: Jon Mollison Appears "Red-Pilled Fiction Factory Podcast"

This is an hour well spent, and this podcast is worth throwing into your feed. Jon's appearance here is a fantastic one that drops a lot of knowledge in a short amount of time.

Monday, November 29, 2021

Signal Boost: "Amaranthe Angels", Coming Soon From Yakov Merkin

The leading Israeli voice in Science Fiction, Yakov Merkin, has an announcement to make:

I figure that since it’s currently Chanukah, and that I just earned my freedom from quarantine, a good way to celebrate would be to publicly reveal my next project, which I plan to work on concurrently with Light Unto Another World.

So, I’m very pleased & excited to introduce to you all my upcoming manga project, Amaranth Angels.

Amaranth Angels (yes is also has a Japanese title because why not), is a sci-fi starfighter adventure inspired by military-esque anime such as Girls Und Panzer (though it’s decidedly not a sports story), and things like The Last Starfighter or even Star Wars‘s Rogue Squadron series (the book series, not the canceled/on hold tv show).

Girls Und Panzer is my favorite anime of all time, so I wanted to do something in a sort of similar vein (cute anime girls doing military-esque things) but in more of an adventure setting. And since my favorite parts of many sci-fi franchises is starfighter combat, the rest fell together pretty quickly. And it quickly became clear that a story like this needed to be told in a more visual format, a manga it became. The art will be done by Philip San Gaspar, who you might recognize as the artist who worked with me on Light Unto Another World. I’m really looking forward to working with him on this, and to continue working with him on Light Unto Another World, which isn’t slowing down at all.

So enough about why I’m making this manga. What’s it actually about?

In the year 2265, Earth is at peace. However, as humanity expands, gradually, out into space, many understand the importance of developing new starfighter technology–just in case there is something nasty out there. As a way to prevent countries from growing suspicious of one another as they develop new technology and fighter models, Performance Squadrons, which hold stunt flying demonstrations, simulated battles, and even competitive squadron-on-squadron combat–without live ammo, of course–became popular as both entertainment and a way to test and demonstrate new starfighter designs.

Despite being a little younger than average for a starfighter pilot, Saya Nishizawa is widely recognized as one of the best pilots in the world, and that skill got her a prime spot on one of the most popular and successful performance squadrons, the Amaranth Angels.

Due to a recent personal tragedy, however, Saya currently wants to be as far from a starfighter cockpit as possible. But a sudden crisis of a different kind is about to force her back inside of one as she and several friends, both old and new, find themselves stranded halfway across the galaxy, with no choice but to help a small alien starfighter squadron defend a key installation against a relentless, seemingly endless foe.

Saya and the others will each have to find a way to make the best of their new situation, and learn how to effectively work together, if they’re to survive and find a way back home.

You like cute anime girls? You like pulse-pounding starfighter combat? Expect a ton of both, along with just general fun, with a relatively large cast of characters.

You can find the rest, including additional concept art of one of the starfighters, at the blog post linked above. This looks like a good time, and I look forward to seeing what Yakov makes of this. Leave any comments on Yakov's blog; they do him no good here.

Saturday, November 27, 2021

The Business: EU Commerce Regulation Changes Has Implications For Indie Publishers

The following comes from Imperium Press on Telegram:

Something weird has happened with shipping low priced items (like books) to the EU. Looks like the EU is putting up barriers to entry to reward Amazon and punish companies like us who sell direct. Thought people would like to know.

Starting in July the EU two things happened:

  1. EU removed the €22 VAT free threshold for imported goods and
  2. the buyer is no longer responsible for paying VAT; now the seller is

The EU has implemented an electronic system for sellers to pay these fees monthly. Non-EU businesses normally need to appoint an EU-established intermediary to fulfil VAT obligations. Everyone needs to apply for an identification number.

The details are really kafkaesque and boring. The TL;DR is that there's now a lot more red tape involved than before in importing most things to the EU. Don't worry, we've got this sorted and will still ship to our continental European fam. Other sellers might just give up though. And this is the point.

The EU is butthurt over Brexit and this is a fuck you to Britain. Moreover, it's a way to reward e-commerce giants like Amazon, centralizing commerce through a few portals all with the same censorious policies. This is how soft totalitarianism is implemented: through bureaucratic measures nobody understands, 10,000-page omnibus bills nobody reads, and legislation passed in the wake of a crisis when nobody's looking.

Read more about the EU changes if you like:

https://ec.europa.eu/taxation_customs/ioss_en

This is aimed more as the publishers than the authors, but even the authors should be paying attention since this will serve to hem in viable options- especially if you're trying to diversify away from big players like Amazon. There are ways around it, but that involves corporate structure shenanigans that--while legal--nonetheless still add a hassle to your business affairs regarding getting books into readers' hands.

This is your heads-up. Time to ask around for more info.

Friday, November 26, 2021

Signal Boost: Big Black Friday Indie Sale

Boosting the signal here for an indie author Black Friday sale. Quoting the Supreme Dark Lord:

In honor of Black Friday and Cyber Monday, indie and small press authors have banded together to offer a sample of their best work and related stories at discount prices. Everyone of the more than one hundred fifty novels in the sale is either $0.99 or free. The sale is live at the blog of one of the participating authors and runs through Tuesday, November 30.

Relying on themselves and a handful of friendly blogs and media outlets, the authors are achieving a reach previously possible only to trad-pub insiders. A week-long sale with a hundred titles in September aligned with the debut of the BasedCon science fiction convention. That sale moved 7000 copies, equally divided between free and paid $0.99 copies, according to sale organizer, Hans G. Schantz, a scientist, inventor, and author of the Hidden Truth trilogy. Top sellers moved over a hundred copies each and shot up the Amazon sales charts generating even more sales.

“This week’s sale is half-again larger, with about seventy favorite books from previous sales, fifty new additions, and another thirty offerings from Terror House Press,” Schantz explained.

BasedCon can be found here. The sale can be found here. Below is an image of what is on offer.

I'm certain that you'll find something to your liking there.

Monday, November 22, 2021

The Business: Why You Should Shun Offers of Adaptation From Hollywood

Author David Stewart lays out why Hollywood--and this includes its junior leagues in Canada, the UK, the EU, etc.--is no place for an author to take his property.

I would add a caveat here: "If you remain an active party with shot-calling power, this can work for you." This is how we got Peter Jackson's adaptations, despite the known provenance of the legal rights permitting that in the first place. Now that Christopher Tolkien is dead, the Estate's new management gives no fucks and thus allows this defiling to occur. JK Rowling's involvement with the film adaptations of the Potter series is well-known, and likely why they are as good as they got. The instant George Lucas sold his babies, you saw what happened to them.

I also add that we should not presume this to be absent in other film/TV markets. There is no evidence that Bollywood, Japan, Hong Kong, Russia, etc. are not likewise driven by these same problems as they too have the issues of high risk recquiring high reward to pay off and thus are likewise incentivized to go for the safest bets they can manage. That they're not yet afflicted terminally with the Death Cult dogma is a benefit, but there is other baggage to deal with that can easily equal that wickedness.

The difference here is that the Hellmouth increasingly cannot be negotiated with on these matters, whereas rising competitors can be negotiated with in your favor. For now, for as long as it lasts, those competitors should be considered as more viable options than Hollywood if you want to see your books adapted into film or TV and even then don't be like Martin and take the deal before you finish the series.

Sunday, November 21, 2021

The Business: Amazon's New Hardcover Option For Authors

Recently Amazon KDP announced that Hardcover is now an option. Author Derek Murphy cut a video back in October testing it out.

I'll be checking this out myself in the near future.

Thursday, November 18, 2021

The Business: Kindle Vella, I'm Not Impressed

Oh look, Amazon cut a video pitching Vella.

I am not impressed.

I see nothing here that I cannot do with a properly structured Patreon account (or something like it), and I can add more value with something like Patreon for serialized stories that Vella does not offer. In addition, I can still collect the chapters together and publish it on Amazon as a stand-alone novel. I retain a commercially-viable presence outside of Amazon--a matter of increasing importance as Amazon's dominance grows--and I am immune to Amazon executing any legal schenanigans down the road.

All that Vella has to offer is incorporation into the Amazon infrastructure. I sense that the Vella team realizes that it is their biggest strength, so I expect them to lean hard on that in the future, but for now there is not enough there to make me want to further incorporate myself into the Borg that is Amazon. Not when I forsee that future conditions to be ones that favor author diversifying their offerings away from Amazon due to breakups in the global nature of the Internet (e.g. Russia changing its tech laws to favor Russian operations over foreign ones across the board, making it easier to sell books there via a Russian competitor to Amazon).

If you think I'm wrong, sell me on Vella.

Wednesday, November 17, 2021

The Business: Making Better Crowdfunds w/ Russell Nohelty

I'm going to watch this a few more times for use with future crowdfunds.

Russell Nohelty joins The Business of Writing to discuss his method of using Kickstarter to publish. This isn't just the same old get your book paid for by others, but a definitive plan to grow your audience and remain as close to revenue neutral as possible.

Tuesday, November 16, 2021

My Life As A Writer: Author David Stewart Shares His Outline Method

One for the new folks learning their way around.

David's been at this a while, so he's sharing what works for him. Try it and see if it works for you. If not, keep looking and trying until you find what works for you; do not be afraid to pick and choose pieces to LEGO your way into a method that works for you.

Monday, November 15, 2021

The Business: #20BooksTo50K 2021 Video Playlist Now Available

The #20Booksto50K 2021 conference got posted online over the weekend. Below is the entire playlist. No, I haven't gone over it all; it's massive and wide-ranging.

Knock yourselves out. You're likely to find something of use for you therein. As I was not there, and therefore had nothing to do with recording this footage, I claim no responsibility for any of it. Direct all your complaints and compliments to the 20Books channel; I'm just boosting the signal.

Sunday, November 14, 2021

The Business: "Combat Frame XSeed: SS" Is Live On Amazon!

Space is a graveyard.

They came to destroy us…

…Now they’re humanity’s only hope.

The Guardian Angels race home to confront a traitor. Instead, disaster forces them into a savage battle with an invincible enemy bent on Earth's annihilation.

Can Jehu Red lead his team to victory over a power even greater than their XSeeds? Or will humanity burn on the funeral pyre of history?

Click on the link to hit the Amazon page and order your copy. Available in digital for Kindle and in Paperback.

Tuesday, September 14, 2021

The Business: "9 Volt Comics #4: Manga!" Now On Sale

From ArtAnon Studios comes 9 Volt Comics #4 Manga.

"Great things come in small packages! This digest sized collection contains 8 manga stories by those plucky artists known as the Triple-A Creators Community! join us as we explore new genres, new worlds, and new adventures in manga form. Featuring Daniel Mcguiness, Jake Tvister, Sergio Gonzalez, Steve Brute, Dale A, Robin Taylor, Epithetsoup, and ArtAnon Studios. Cover by Shell "Presto" DiBaggio. Interior illustrations by SpaceBeatCerulean and Jake Tvister"

And the picture below will bring you to the buy page, which for $5.31 (US)--plus Shipping and Handling--is a steal.

Monday, August 30, 2021

The Business: Cirsova Publishing to Collect Nearly-Lost Pulp Works of Julian Hawthorne

LITTLE ROCK, Ark., August 30, 2021 (SEND2PRESS NEWSWIRE) –Cirsova Publishing will be collecting and restoring the nearly-lost All-Story Weekly fiction of Julian Hawthorne, son of famed American author Nathaniel Hawthorne.

In Spring of 2021, Cirsova Publishing partnered with Michael Tierney and Robert Allen Lupton to restore and reprint “The Cosmic Courtship,” a near-lost science fiction novel by Julian Hawthorne. Following the success of this project, Cirsova Publishing established a new Cirsova Classics imprint dedicated to restoring and reprinting other near-lost pulp fiction.

Given the interest in The Cosmic Courtship, Cirsova has prioritized collecting the rest of Hawthorne’s All-Story Weekly fiction in a standard format. In addition to The Cosmic Courtship, Hawthorne had one novel and four novellas published in the Munsey magazine.

“The Strange Recollections of Martha Klemm” resurrects Hawthorne’s pulp heroine, a witty and modern woman with a touch of clairvoyance and descent from Salem witches, in two volumes, collecting Absolute Evil, A Goth From Boston, and Sara Was Judith. A third volume will collect the stand-alone romances, Doris Dances and Fires Rekindled.

These collected editions of Julian Hawthorne’s All-Story Weekly fiction will be released later in 2021.

https://www.kickstarter.com/projects/cirsova/julian-hawthornes-strange-recollections-of-martha-klemm

ABOUT CIRSOVA PUBLISHING:

Cirsova Publishing (https://www.cirsova.wordpress.com) has been publishing thrilling adventure science fiction and fantasy since 2016. They have published over 20 issues of their flagship publication, Cirsova Magazine. Additionally, they have published a number of anthologies, a fully illustrated edition of Leigh Brackett’s Planet Stories-era Stark adventures, Jim Breyfogle’s Mongoose and Meerkat, and the 35th Anniversary Editions of Michael Tierney’s Wild Stars.

Michael Tierney (http://www.thewildstars.com) is a pulp historian and archivist who has written extensively on Edgar Rice Burroughs, having created the massive four volume “Edgar Rice Burroughs 100 Year Art Chronology,” and is currently working on another Art Chronology about Robert E. Howard. He has been involved in the comic book industry for 40 years, owning two of the oldest comic book stores in Central Arkansas until switching to mail-order only in 2020. He is also an accomplished science fiction writer and artist, having worked on his Wild Stars saga since the 1970s. Michael not only made his pulp library available for this project, he provided the photographic images of these rare magazines so that a manuscript could be produced. He has also lent his years of experience digitally restoring damaged pulp art to restore the original covers.

Robert Allen Lupton (https://www.facebook.com/people/Robert-Allen-Lupton/100022680383572) is a prolific author, pulp historian, and commercial hot air balloon pilot. He has published nearly 200 short stories across numerous anthologies, including the New York Times Best Selling Chicken Soup For the Soul series, and has published several anthologies and novels. His most recent novel, “Dejanna of the Double Star” was published in December 2020. Robert has been an active Edgar Rice Burroughs historian, researcher, and writer since the 1970s, including at ERBzine ( www.erbzine.com/lupton/ ), where several of his articles and stories are published. Robert has painstakingly recreated the texts as they were originally published from the digital images provided from Michael’s and his collection.

(Original announcement here.)

Sunday, August 8, 2021

The Business: Kadokawa Announces In-House Translation & Direct Distribution of Light Novels and Manga Globally

Anime News Network and The OASG are both reporting the following:

Kadokawa announced on Saturday during its Virtual Crunchyroll Expo panel that it will speed up its e-book translation and distribution, starting with seven of its manga, followed by three newly licensed light novels in October. The company will release many of its manga as simulpubs on the Book Walker Global online service, and it will publish light novel chapters one by one. The company noted previously it used to take 6-12 months to publish English versions of its titles.

This is a big deal, and it is a direct attack on the Death Cult-held Western publishers and middlemen.

I had said at Empire and the Retreat that Japanese publishers could do an end-run around converged middlemen and competitors due to the Internet permitting digital distribution globally. This is exactly what Kadokawa announced. Couple that with vetting in-house translators and the odds of malicious Death Cult propaganda being inserted into translations under the cover of Muh Localizations is reduced to nil; this will remain the case so long as entryism in Japan remains in check.

Before everyone goes all "Based Japan!", do consider that being resistant is not being immune; the Death Cult can pull the same Long March through Japan's institutions as they did in the West, so vigilance is necessary and proper--i.e. gatekeeping--to prevent that from happening. Furthermore, Japan still has its own internal issues that can independently mess things up that also need to be guarded against (and, frankly, resolved permanently).

But, for now, this is a win for those sick of Death Cultists shitting up their entertainment with Cult propaganda and narrative warfare attacks. It's not a permanent win, but it's a win, so let's go on about how to build on this win.

  • The initial titles need to expand quickly to include the entire catalog. Some are bound up in contracts, so they can't be brought back in-house entirely for years, but as those contracts expire Kadokawa should be ready to swiftly turn that around and have that now-freed title up on the relevant fronts for sale worldwide.
  • Contracts need to be made with Print On Demand providers across the globe to assure that availability of physical copies are there for customers that want them. This has been Amazon's publishing strategy of late, with Australia and New Zealand being the most recent expansion, and it works. Neglecting POD is leaving free money on the table, and Kadokawa's leadership should know it.
  • Audiobook expansion needs to also be brought in-house, if suitable partners cannot be found, starting first with Japanese and English followed by Spanish, French, German, Mandarin, Cantonese, Korean, Russian, and Arabic in whatever order can be had.
  • It wouldn't hurt for Kadokawa to look at Amazon's business model regarding allowing independents to publish through them to see if Kadokawa can adopt the model for their own benefit. Kadokawa making this direct distribution move means positioning for a fight with Amazon in this space, so doing a competitor's schtick better would be a cunning manuever to outflank Amazon- especially if they can add value with trading in-house translation at no charge to the author in order to expand a book's market globally at best speed.

In any event, today we celebrate Kadokawa acting like a heroic Super Robot going into battle against a monstrous kaiju. Tomorrow we can worry about the rest.

Thursday, July 22, 2021

My Life As A Writer: "Final Fantasy XIV: Heavensward" Narrative Review

As a game, Heavensward is one of the best experiences you can have in MMORPGs. The strength of that experience comes from its narrative. Not that the narrative itself is something truly unique or amazing, but rather how it is used.

Below I'll review those ludonarrative techniques, but here I'll remind you of the following: there is no spoiler protection for anything older than six months.

Narrative Structure

The story itself has a basic narrative structure. The protagonist comes into the plot as an outsider, vulnerable, and needing succor. He finds a patron with one of the ruling families of the setting, whose hospitality and generosity he repays by assisting in setting their affairs. These affairs include waging a slowly-losing Forever War with a pissed off dragon, all of its brood, and the heretical cults that serve them.

Through the course of these early chapters, the protagonist gets a full view of the physical and moral battleground at stake. Both the dragons and the defenders claim moral authority to wage a war of extinction upon the other party, but soon this is challenged when an antagonist from A Realm Reborn returns with new information: the cult leader Lady Iceheart.

Now we get the real conflict of the story: resolving the reality of the Forever War versus the propaganda that both sides push about it to justify their own positions. At first it is the defenders and their totally-not-Christian church that get skewered. Then when the peace mission gets to the elder dragons, they cough up their side of the story and reveal that they too were utter bastards. Therefore the conflict is Truth vs. Narrative, framed against ending the Forever War by putting down both sides' bad actors.

The narrative's climax ends the defenders' side of things by removing both the master villains manipuating the whole thing as well as the not-Church's corrupt--but utopian--leadership. From there the decending action leads to the final attempt by the dragons' bad actor to push the Forever war, which the protagonist puts down by both banishining the bad actor as well as rescuing the man said actor possessed to make this attempt possible.

After that it's tying up loose ends and introducing the following expansion's narrative; call this the denoument.

Ludonarrative Structure

Heavensward communicates this narrative by making its consumption necessary to access gameplay options. This includes side-stories such as those specific to the new Jobs introduced in the expansion. This is not just making the player sit through (sometimes voice-acted) cutscenes; actually playing out critical moments in the narrative, what would be a plot advancement point where a narrative beat is it, is how the biggest moments--the ones everyone loves--are put forth.

What results here is using narrative to frame gameplay and gameplay to frame narrative, forming an alternating of both passive observation and active participation with the narrative that creates a synergistic psychological effect that takes advantage of both forms of narrative engagement to create a stronger experience with it.

The structure goes like this: narrative frame, ludo experience, narrative beat, reframe. Repeat this structure until you finish your outline. Some ludo experiences are small solo instances, some are actual dungeons or raids, with plot advancement and narrative development being had at the conclusion via a cutscene.

This means that the ludo experience is very much one where the player, as the protagonist, creates the illusion of having a direct and real hand in events that greatly enhances suspension of disbelief and acceptance of the narrative's premises through a form of Sunk Cost Fallacy psychology. As we saw with A Realm Reborn, this is very effective and is the secret sauce behind the game's very fierce following among its audience as well as the source for the affection said audience has for both its lead developer as well as the writers.

In short, this is a ludonarrative model that works, and the development team has refined it to a very sharp edge indeed; the experiences in later expansions demonstrate that refinement.

A Premise Unsettling

The narrative does have troubling elements, but most don't notice them because they have no context for concern.

The one most people miss is the one that drives the entire game's narrative to date--the Hydaelyn-v-Zodiark conflict of Light-v-Dark--that was first introduced in A Realm Reborn via the active agents of the latter: the Ascians.

In Heavensward, we see that not only can one be formally taught how to summon the false godforms called "Primals", but the full nature of how that summoning works. This actually does not require formal ceremony at all; any strong emotion will do, by any number of people, so long as there is either living souls or crystalized magic power (either crystals) in sufficient quantity to power the summoning-cum-creation of the godform into material space.

We also learn that one can use living people as vessels for such godforms, and that one can create godforms out of nothing more than whim and fancy; two examples are Lady Iceheart's "Shiva" being really nothing more than her own self-insert fanfic made flesh (the realization of which breaks her morale as she loses her moral authority), and the aforementioned not-Church deliberately using the mythical versions of their historical forefathers as godform templates to invoke.

The other aspect of Primals--the enthrallment, "tempering", of their invokers and followers--remains evident. While most new players won't know of this unless they went out of their way to find it, A Realm Reborn reveals that even the powers of the purported True Gods of the Twelve are themselves Primals and the behavior of the Ascians is no less fanastical than any other Tempered thrall.

The conclusion then is obvious: this narrative is maltheist and antitheist, not merely atheist, as it implies (and is later confirmed in Shadowbringers) that both Hydaelyn and Zodiark are themselves Primals summoned into being to do specific things. There are no True Gods.

This is a problem because all of the races are Mankind, and Man in hardwired to worship and feel. Therefore it is unavoidable that Primals be summoned time and again, with all of the baleful effects upon the minds of men and the lands they inhabit, because the fundamental nature of Man makes it so.

And, as this remains the case through Shadowbringers, there is no solution offered to this problem by the narrative in any way. That may change with Endwalker, as it purports to resolve the Light-v-Dark conflict, but until then the only viable solution is a refinement on what the purportedly-evil Garlean Empire (which is unable to use magic) offers: extermination of all religion and all cultures of worship, in favor of a technocratic imperial antitheist state.

I will point out that replacing the State for God merely perverts worship into that of the State, and any form of worship will inevitably result in a Primal forming from the shared expectations of the worshippers- the very thing openly weaponized by the not-Church in Heavensward because they too saw this as the only way out of the problem.

To my knowledge, I am unaware that this is even on the development team's radar as being an issue at all. We'll see by this time next year if I'm right or not.

But Other Than That, Mrs. Lincoln

This is not to take away from the experience of play. It's a 10/10 experience and I won't say otherwise.

There are also other things I find irksome, such as the Modernist assumption that Democracy/Republican government of a more-or-less secular nature is always the best form of government and that "nation" is synonymous with "state" and "country" (both assumptions being utterly untrue), nevermind the totally-not-Christian church that gets undermined in Heavensward. Japanese games are Japanese, and that means baggage will be in tow whether we like it or not.

The narrative is a fantastic experience, flaws and all, and should be experienced to comprehend how well they merged storycraft with game design to make it so. At the very least, find a livestreamer going through the expansion or a Let's Play series covering it and see how it's done. Folks love this for good reason, and you ought to learn from it.

Wednesday, July 7, 2021

The Business: "The Path of Cormanor", by Cirsova's Jim Breyfolge

Cirsova's man behind "The Cosmic Courtship" is back with an original work.

As they put it:

Cirsova Publishing is thrilled to announce that we are taking pre-orders for Jim Breyfogle's new fairytale romance, The Paths of Cormanor!

Amara is a young woman of Cormanor, a household whose womenfolk have the ability to transform into cormorants to fly and dive for fish. Kellen is the youngest prince of the realm, a seventh son of a seventh son, and wishes to see these remarkable women for himself. During the pageantry upon the lake, Amara's cousin falls into the water and is spirited away by the Grimly, a malign creature of the elder world! Kellen braves both water and monster to rescue the boy. However the Grimly manages to trap the prince's soul and mark him for death! Amara tracks the Grimly to her lair, slays the wicked beast, and restores life to the young prince... but a piece of Kellen's soul is trapped within Amara!

The death of the sinister Grimly is just the beginning—Kellen must find the means to recover his missing piece of soul, while Amara and her family are haunted by the vengeful offspring of the monster she had slain! Kellen and Amara each must undertake their own harrowing journey, meeting delightful friends and dastardly foes, along the Paths of Cormanor!

Jim Breyfogle's beautiful new novel of fantastical romance is inspired by Eastern and Northern European myth and fairytale and sure to delight readers of all ages.

Tuesday, July 6, 2021

The Business: "Niven's War" on Indiegogo Now

Today I bring you an Indiegogo campaign for a new indepedent author, "Niven's War" by Justin Knight. Click on the image below to go to the campaign page.

Quoting the aforementioned page: "Niven's War" tells the story of a war between two continents that reaches boiling point. Among the fighting, a young fighter pilot struggles to survive when a mission goes wrong and the once escapable pain is now on her doorstep.

This is a first-time author and a first-time campaigner, so direct your questions to him directly. I am not recommending that you back this; that's your call. I am boosting the signal because indies need all the help they can get and I know the circles this author runs it so he may be green but he's not Globohomo.

Tuesday, June 29, 2021

New Release: Combat Frame XSeed: Classified Intel

The man that created Combat Frame XSeed has a new book for you, something to tide you over until SS is released.

The post-future’s secrets revealed

Six top-secret tales, together for the first time in one explosive volume!

A freedom fighter returns from exile in space to liberate his people ...

An outcast soldier defies a global regime to regain his honor ...

A veteran pilot battles a ruthless foe to save the earth ...

A noble pagan seeks immortality through glorious death in battle ...

An ice-cold killer confronts his demons to secure humanity’s future ...

A journalist pursues truth at all costs and learns the price of dissent ...

These larger-than-life characters’ gripping stories reveal the secret history of Combat Frame XSeed. Learn the backstory you’ve only glimpsed through the hit mecha thriller novels. Read Classified Intel now!

Click the image above to get your copy in ebook or paperback, and when you're done leave a review.

Thursday, June 24, 2021

My Life As A Writer: Final Fantasy XIV: A Narrative Reborn (Part Four)

Hubris Leads To Downfall

There is a dramatic reversal of fortune, but because a MMORPG cannot allow for the player to make the wrong choice this agency is instead rendered to a supporting character. In this case, the reversal comes from the boy wonder Alphinaud Levelleur. His smug face though ARR, and his too-confident attitude that he knows it all even alienates his twin sister Alisaie early on, acted to forshadow this.

The climax of ARR's launch content is a pair of dungeons where the Warrior of Light leads a commando team against the Garlean Empire's two key installations in Eorzea, places where Ultima Weapon--a reawakened Allagan Primal-eating mecha--is repaired at and (respectively) deployed from. All of the Garlean antagonists are defeated by the end of this arc, and the reborn Eorzean Alliance celebrates victory.

In a more concise narrative, this would be it and the protagonist would move on to his next adventure--i.e. to the Heavensward (HW) expansion--but extra-narrative issues delayed that. Making a virtue of necessity, the narrative team used the intervening patch cycles to play out the logical consequences of tensions and attitudes already expressed during the 2.0 story.

In short, we have a filler arc.

Rather than come up with a sidestory that had no lasting consequences, the FF14 team decided to use this to make a stronger narrative bind between ARR and HW. The means was the act of hubris that manifested as Alphinaud's decision to raise a private standing army with no loyalties to any extant government, but instead to be the military adjunct to the Scions. This was the Crystal Braves Grand Company.

This was a very good display of competent storycraft on the part of the writers. They ensured that the downfall to follow was properly grounded beforehand; it was well-known that Ul'dah was riven with corruption, that the Monetarists were little more than gangsters with good publicity, and others regarded the Scions as a nuisance if not a threat. Forming the Grand Company was the act that forced these hostile parties to act against the Scions, and therefore against the protagonist.

This "filler arc" had the protagonist not only deal with unraveling a hostile spy network tied to the Garlean Empire, itself foreshadowing the reveal of there being such a network in action, but also had two apparently disparate narrative threads woven together. One was the Shiva thread regarding Ishgard, setting up the transition to the next expansion in one direction, while the corruption thread out of Ul'dah pushed it from the other; the latter supplying the former with resources being the hidden connection.

The climax comes with the apparent defeat of the Shiva threat to Ishgard, when the protagonist comes to Ul'dah to meet with the embattled Sultana only to be framed for her murder in a most farcical manner. The betrayal by the Crystal Braves is revealed, as the Ul'dah Syndicate is shown to have owned the Braves since its formation and used it as cover for wetwork and covert operations under the Scions' noses.

The surviving Scions are exiled to Ishgard, and thus the downfall sets up the next expansion's story with the protagonist and Alphinaud in a situation nearly as weak as when ARR opened.

A Narrative Graded

ARR's narrative, if rendered pure in cinematic form:

It would be considered competent, but not extraordinary, in its quality. As a novel, or novel trilogy, it would not be any differently regarded. It is solid, journeyman work.

The evaluation rises when the very short timeframe (for a MMORPG) and resources (ditto) are accounted for, but that still doesn't put it up there with MacBeth. What makes the ARR narrative worthy of study is in how the narrative structure got successfully dual-purposed for a MMORPG, not that the quality itself is anything to write home about.

For the TLDR crowd: It is not bad. It's good enough.

However, it is clear that if the team had the time and the resources, they could make a truly great feat of storytelling happen using the MMORPG medium. We would see this first with HW, and subsequent expansions only improve in storycraft quality.

A Realm Reborn: 7 out of 10 points.

You will be satisfied with the story. You will be entertained by it. You will not proclaim it as a classic, ala FF4 or FF6, but neither shall you overrate it (FF7).

Wednesday, June 23, 2021

My Life As A Writer: Final Fantasy XIV: A Narrative Reborn (Part Three)

A Narrative Reviewed

Now that we have reviewed what the FF14 had to do to successfully merge narrative and gameplay, let's take a loot at how well they did it.

Entering The Game

The narrative thread begins, as I said previously, with the outsider protagonist being called to Eorzea by the Mother Crystal Hydaelen to be its champion and defend her world. You appear in a realm of Hydaelen, Eorzea, previously devastated by a disaster known as "The Calamity".

The protagonist encounters an agent of the dark god Zodiark, an Ascian, on his way to Eorzea. He is briefly blessed with the full power of his future calling to banish this Ascian before being sent on to embody into the world.

Upon embodying, the protagonist awakens on route to one of Eorzea's free city-states that remain in the Alliance: Ul'dah, Gridania, and Limsa Lominsa. (By this point, Ishgard had already withdrawn.) Being that the protagonist is an outsider to the entire realm, no one knows who he is and therefore has no prior knowledge of his encounters with the divine. He is, therefore, treated as no different than all the other aliens and foreigners that have flooded into Eorzea to exploit the opportunities for fortune that come with post-war chaos.

In terms of storycraft, this would be the first chapter of a novel or the first few scenes of a film or pilot episode. In shorter or more efficient fiction, this is a paragraph or a voiceover during the first minute. Why? Because all of this is framework erection. You are telling the audience what sort of narrative this is, and therefore what they can expect from partaking of it. It is also, as I said previously, the ideal structure for MMORPGs--"Chosen One" or not, as Howard's Conan and other adventurers show--as well for tales in fantastic world which is why it is so popular.

While the protagonist goes about introducing himself and getting acclimated to his new base of operations and the people that make it work, he will invariably make impressions upon key figures that hold the power to help or hinder him and thus the first set of narrative conflicts establish themselves. These exist primarily to demonstrate the protagonist's character to the audience; that they also serve to teach gameplay mechanics and game features in an organic manner shows the competent application of the structure to gameplay needs.

In narrative terms, this entire establishing arc is done by the conclusion of Act One. The first problem--to establish yourself and prove your worth to your hosts--is complete, and you solved it by mastering the lessons offered and demonstrating a willingness to solve problems that the locals either cannot or will not handle themselves. Now that the protagonist has acquired a repuation as a reliable agent and is now entrusted with more difficult tasks.

Rising To The Challenge

The establishing of the protagonist's character as a reliable agent and a trustworthy ally against dangers and threats concludes by granting the protagonist an expanded role in affairs of state. This process by having the following recent history told to the protagonist:

  • Five years before the evil Garlean Empire launched an invasion of Eorzea to conquer its nations and annex its city-states as provinces under its rules, erecting an empire in a blend of Roman and Persian techniques.
  • Ala Mhigo had already fallen to Garlean legions, so the remaining states formed the Eorzea Alliance. The war ground on for sometime.
  • The Garleans began to leverage their unique devices that mimic magical spells and magical beasts--"Magitek"--to overcome the defenders. This Magitek technology turned out to be far more developed and had far more applications than the Eorzeans realized, as it was based on the long-lost ancient civilization of Allagan.
  • The Garleans threw a doomsday weapon--a weaponized moon with the god-like dragon Bahamut inside--at the Eorzeans at Carteneau in a last ditch move for victory.
  • Archon Louisoix Levelleur of Old Sharlayen, in direct contravention of his state's policy of strict non-involvement with foreign affairs, lead a band of heroes known as the Warriors of Light and a pair of associated orders--the precursors of the Scions of the Seventh Dawn--to attempt to avert the devastation that Bahamut would wreak.
  • This would fail, and Louisoix would use the relic in his possession to attempt a literal divine intervention as a last resort; in so doing, he threw the Warriors of Light into the Lifestream to save their lives. None remember who the Warriors were, only that they were at all. The desired scouring did not take place, but the damage done was nonetheless disastrous even if it did mean that the Garlean Empire was forced to withdraw.
  • Five years have passed, and all three Alliance city-states remain unstable and rent with internal fissures as well as external threats of increasing power- including the Empire. To solve these problems, the demoralization has to be addressed first and foremost.

The solution is to appoint the protagonist as an envoy to the other two city-states. The aim is to launch a public relations campaign, directed at rectifying the plumetting morale of the city-states' populations, and thus ward off the despair that makes them open to corruption and subversion by hostile parties.

All of this is to introduce the player to the rest of the playable gamespace and its signicant NPCs, and along the way expand the available features and content. During this time the escalation of the protagonist's activities is also done, going from dealing with local threats basing their predatory activities out of some dungeon, cave, or crypt to facing one of these god-like beings face-to-face.

As a result of successfully facing and slaying such a demi-divine denizen the protagonist also gets increasingly invested in his realm of adventure by joining one of the city-state's standing armies as a reservist; this results not only in expanded opportunities, but also in higher status in Eorzean society and the granting of a private mount for his use. In gameplay terms, this is when the player gets his first mount and most associated features are unlocked.

This arc concludes with a second, different, encounter with another such monster and as a result the protagonist cements his standing with the Scions of the Seventh Dawn and becomes increasingly famous as "The God-Slayer" such that heads of state know him by name (and he, in turn, knows theirs) and the Garlean Empire takes notice of him. It is also at this point that the reason for how the protagonist can meet such beings--"Primals" or "eikons"--is reveals: the Echo, the blessing of Hydaelen.

The threat that Primals pose is also revealed here. Each Primal possesses the power to control the minds of mortal beings, a process called "Tempering" after the first such encounter with it; the firelord Ifrit uses a flame-like breath to mind control mortals, so it is likened to forging blades which requires tempering steel to suit. As the full nature of what a Primal is evolves, the form Tempering can take also evolves; savvy audiences (and players) can easily conclude that the Echo is Hydaelen's Tempering method, as once one is Tempered it is nigh-impossible for another to do so and--at this time--it is impossible to reverse.

This point in the narrative would lead up to the mid-point, setting up the means for a dramatic reversal of fortune to establish the climax. The protagonist is on an upward trajectory. He has proven himself a dependable ally, a resourceful warrior, and a loyal friend to his companions. While--unlike a literary example--there is no romantic subplot to alternately complicate and compel the protagonist in his actions, his quiet devotion to his divine matron becomes increasingly apparent to those closest to him; the leader of the Scions, and defacto priestess of their almost-cult, is a woman named "Minfilla" and also possesses the Echo- it is through her that the others come to believe in him as she does. This cleric-idol relationship serves the same narrative function of a romance subplot without any of the eros involved.

Continued tomorrow.

Tuesday, June 22, 2021

My Life As A Writer: Final Fantasy XIV: A Narrative Reborn (Part Two)

A Decision Reconsidered

During the redesign process, the team decided to commit fully to making FF14 a Final Fantasy game first and a MMORPG second. Yet they knew that they would attract a significant number of players more familiar with MMORPGs that don't possess this sorting of priorities. In order to ensure that the narrative created would be put front and second, the team made the call to use the narrative as a gate behind quick they would lock off access to the content.

The result is the Main Scenario Quest ("MSQ" hence). What it allowed the team to do is to use content access as a milestone for narrative progress. The narrative would tell the player about something useful for the player to know, and at the conclusion of that scene or chapter the player would gain access to a new feature or some instanced scenario such as a dungeon.

This structure would be repeated for structuring the progress of various Classes and Jobs, such that the User Interface would not only display the MSQ but also the current Class or Job quest. The player would go to his Guild or Job mentor, and that NPC would give them a task that not only told a story to itself, but also compelled the player to display the mastery of his current skillset before learning the new technique. For example, the Archer quests have you proving yourself to key Archer's Guild members in order to learn their best techniques until you master all that they know, at which time are you directed to learn from a former guildsman that became a Bard and you repeat the process.

For a writer, analyzing this structure is useful. The real purpose is clear: you use the narrative as a means of getting the player to comprehend why he needs to go there and do this, learn that, etc. and so it is narrative used for didactic purposes first and pacing second.

However, take a step back and you see why the structure works. You see easily why it works because the MMORPG medium merges the psychological effect of direct and active participation with those of indirect and passive observation as an audience, and thus you can see the gears and levers do their work in real time.

This is a clear Problem->Reaction->Solution structure. It is equally applicable to episodic and serial storycraft, and very effective for audience-insert protagonists that are very common in popular fiction since you don't need to tailor the scenario to the protagonist's specific qualities to make it work; it's why this structure is often considered by Lit Fic snobs to be synonymous with genre literature.

The key here is that the FF14 team makes this structure do double and triple duty. While the player is told about a problem, the NPCs also relay information to him--under the guise of being an outsider that heretofore had no reason to know--that not only does the player need to know to complete the gameplay scenario before him, but that advances some aspect of the overall narrative- often by straight-up plot advancement. That information doubles as efficient worldbuilding.

By tying all of the repeatable content behind completion of the MSQ, and by making that achievable in pieces--the ARR unlock schedule can be seen here--the team successfully achieved the difficult task of merging a satisfying narrative with that a compelling gameplay experience. The MSQ is that solution, and later expansions refined how this solution got applied.

It is not a perfect display of craftsmanship. Especially later in the ARR narrative, there are some straight-forward infodumps and "As You Know, Bob" cutscenes where the protagonist's chief allies--the Scions of the Seventh Dawn ("Scions" hence)--masked by the cinematographers getting to show off how movie-like they can make their cutscenes. That said, even when they have to resort to such measures, the writing team still fulfills the two duties of a fiction writer: to provide an emotionally-satisfying conclusion to the story, and to provide an internally-consistent and believable story to the audience.

Monday, June 21, 2021

My Life As A Writer: Final Fantasy XIV: A Narrative Reborn (Part One)

Introduction

I maintain that most game designers, developers, and publishers are incompetent at narrative and storycraft. They should not, as a rule, attempt to mix narrative and gameplay because they are so enthralled with the former that they forget what business they are in and then they get indignant at being called to account for their incompetence and waste of time and resources.

Likewise, I maintain that authors and writers should not deal in game design. The two disciplines are significantly different and require not only dissonant mindsets but also do not engage the same skillsets, and when you have authors meddle with game design you get misses more than you get hits- and yes, that often includes famous examples such as Gullimore del Toro's involvement (however minor) with Death Stranding.

"Often" is not "Always", and there are examples of narratives incorporated into games that actually accomplish the goal of establishing a synergy between the two. The Final Fantasy franchise is often brought up, correctly, in listing those exceptions to the rule and the second MMORPG in the franchise--Final Fantasy XIV ("FF14" hence)--is one such example of success.

As the subtitle implies, this series focuses on the narrative in the initial relaunch of the game, version 2.0 and its later patches, subtitled "A Realm Reborn" ("ARR" henceforth). I will not address the original game, save as it relates to the subject at hand, and the same will apply to the expansions. Expansions will get their own series in the future. This is also not going to focus on the lore; there are plenty of videos on YouTube that go deep into the lore of the game. This series is about storycraft foremost; lore will be addressed only as it applies to storycraft.

There is no spoiler protection. Even Shadowbringers is past the protection date now, so it's all fair game until Endwalker releases later this year, at which time I will observe spoiler protection solely for Endwalker until this time next year. This is your warning.

Finally, this is a parallel to the gameplay-focused review on my main blog; if that's what you're after, you want to go here instead.

What Failed Before

Thursday, May 20, 2021

Kentaro Miura, Creator of "Berserk", Dead At 54 & Why You Should Have Posthumous Plans For Your Work

If you're a regular here, then you already heard the news. If not, let me catch you up.

And if you don't read Japanese, then Dark Horse has you.

That's the start of a tribute thread by Dark Horse. Pursue as your leisure. Fans across the world in multiple places, across all media, have their own grieving rituals.

In typical custom, this news was kept under wraps for a time so that family may grieve in private before the official announcement. It is, as of this post, unknown what will become of Berserk as it is now unfinished. This has not gone unnoticed, and colleages of Mr. Miura have been implored to check in on their own health and make plans for postumous publication in the case of unfinished work.

Translated: Vinland Saga manga creator Makoto Yukimura wrote: "I just learned about Kentaro Miura's death. At the same time, my fans are tweeting about my health. Thank you very much. I will take care of my health and will surely complete the Vinland Saga series. I'm very shocked. I can't put it into words. It was a tremendous job. I think drawing was his life."

This is not an uncommon concern. The creator of Hunter X Hunter, Yoshihiro Togashi, has had similar concerns said of him as his audience doesn't want to see what has now befallen Miura's audience--and Ken Ishikawa of Getter Robo before him--happen unto him. George R.R. Martin has had such conversations, wanted or not- especially after fellow author Robert Jorden's death left The Wheel of Time unfinished.

And I can confirm that question I've had that put to me, and not just today.

This being a blog about writing and the business thereof, I think you can see where I am going here.

Yes, I do think that plans should be drawn up regarding what happens to one's intellectual property after one dies. If it is decided to finish any unfinished projects after death, then resources should be secured and a successor hand-picked and read-in before the fact so they can seamlessly take over if you are disabled or dead. It is uncommonly done because few authors--whatever the medium--ever reach a position where that is actually a practical concern.

This is no longer something that should be left for others to decide. Authors should presume, for these purposes, that their creations are valuable and therefore should make the necessary moves to protect it after they are gone. It does not matter if they are now or not; the future is uncertain, and more than a few authors' works didn't achieve any fame, popularity, or respect until well after the fact. Ceading control to someone with little or no incentive to heed your vision and protect it is how you end up with heirs selling birthrights for pennies or worse, and the resulting defilement that follows.

We do not know what will become of Berserk. It is entirely possible that it will be left fallow for a time, only to later get a new anime adaptation that fills in gaps--this was the case for the unfinished Getter Robo Arc--and that may not receive the desired positive reception. These decisions should be made by you while you live, and not left to others who may not care about them whatsover. It is a necessary part of the business, and too few of us are prepared for this. That has to be fixed, now.

Saturday, May 15, 2021

The Business: Upstream Reviews, For Indie Readers By Indie Authors

Add this to your regular blog rolls, RSS feeds, or trips around the Internet if you're a regular reader of science fiction, fantasy, or horror: Upstream Reviews, brought to you by veteran authors Rob Krose and Declann Finn.

Welcome to Upstream Reviews, where we know that culture is upstream from politics, and we act on it.

In recent years, you may have heard from mainstream thinking that there is no such thing as a “conservative creative.” The idea is that no one makes entertainment unless they’re left-leaning, to the left of chairman Mao.

Usually, this claim is made by those people who refuse to look at fiction, because “fiction is irrelevant.” Then they go out and try to sell their own product.

At Upstream Reviews, we will go out of our way to bring you the best in Conservative entertainment. And only the best.

Because we’ve made our own platform, and we’re not going anywhere.

Our review philosophy is simple: no pandering leftwing garbage.

If we review a book, it’s because we think it’s worth reading. And we prioritize books and authors that go against the culture tide of relativism, cynicism, where Leftists rewrite storytelling to fit their own image. If there’s politics in it, we will discuss them. If there’s no blatant politics, we’ll explain why the book alone fits in with the rest of the right / right-leaning works.

On very rare occasions, we may review a book because it is so vile it needs a stake rammed through its heart like the abomination it truly is.

You can read "Conservative" as "Not pozzed by the Death Cult or run by its SJW shocktroopers" because that's typical of what Upstream features in its posts.

Upstream does two things as regular features: Classic titles being featured (as of this post, the most recent is "The Lathe of Heaven" by Ursula K. LeGuin), and independent or small press titles that aren't getting attention from the SJWs that dominate BookTube/BookTwitter and other mainstream social media or bookstore marketing (as of this post, the most recent is "Fatemarked" by David Estes). There are weekly roundups on Sundays, and the occassional non-fiction work gets attention when it's appropriate, but it's those regular features that you'll be coming back for.

Do I recommend it? As part of your larger set of media feeds to keep you up to date on what's out there and what's the best of what came before, it certainly is, especially if you're budget-concious and prefer to read digitally. Check it out.

Thursday, May 13, 2021

Signal Boost: Adam Lane Smith Presents "Diamond Jack"

The man behind Deus Vult Wastelanders and Maxwell Cain is back with a new science fiction series, and he's crowdfunding what it takes to finish the job on Kickstarter. Behold Diamond Jack and the Neon Knights.

Yes, there's a money quote:

Q: Wait, you write masculine Christian fiction? Is that even allowed?

A: Too many authors are afraid to portray unapologetic Christian belief as true. Deus Vult Wastelanders takes the words of the Bible as absolute fact and goes from there, imagining what might happen if demons invaded Earth and it still wasn't the final apocalypse. Christians living in hard times need to see heroes living in even harder times and still holding up the torch. Deus Vult Wastelanders has this in spades. Some people may not like the masculine portrayal of unapologetic Christianity, but it's time to bring it back into the spotlight so people see we're not a religion of cowards who compromise our principles at the first sign of hardship.

If you think he can't deliver, go to the Amazon links above and read the samples for the Wastelanders books. He delivers, and he makes fans of Berserk, Warhammer, and similar very masculine fiction applaud. No soyboi faggotry or soft-jawed Churchianity here. This is the sort of stuff you could believe an actual Crusader appreciating.

He's got a successful track record, so you're in good hands if you back this. Back Diamond Jack today.

Sunday, May 2, 2021

The Business of Writing Talks Blockchain & NFTs

Joe Salari of "The Business of Writing" brought Kate Baucherel on to discuss how Blockchain may impact authors. They cover NFTs, crypto, and how other technologies tied to the blockchain may change indie publishing.

Ultimately, I think the impact will be less than a lot of enthusiasts would like and not in the favor they would rather it take.

The current benefit for indie writing and publishing is that is actually pretty simple to do, both in the writing and the business end of things, such that one man can handle it all himself without being an expert in more than writing, keeping up with effective promotion, and handling one's personal finances. All things blockchain greatly increase the level of complexity involved, and doing so to people generally disinclined to be IT experts.

Conditions--political, financial, technical--would have to change radically for any of this to go in the enthusiasts' favor, especially as more and more drawbacks to a digital-only economy get exposed and exploited to screw over the common man with the consequence of shifting commoners back to favoring physical media and hard currency transactions for their affairs.

Right now, it's a shiny widget--a toy--and nothing more. Until it finds a useful, practical, everyday use-case of application that normies can comprehend and employ it might as well be Faster Than Light travel or full-body cyborgs. We're not there. We're not even close. We are unlikely to get there before those threatened by this set of technology either turn it to their favor or shut it down. Favor that which adheres to the KISS principle instead.

Wednesday, April 21, 2021

The Business: Arkhaven Launches Webtoons Mobile App

Arkhaven Comics announced today via Bounding Into Comics that they've launched a competitor to the popular Webtoons comic publishing mobile application: Arktoons.

Vox Day and Arkhaven Comics announced a brand new initiative, Arktoons, that will be an alternative and competitor to the wildly popular Webtoons platform.

Arktoons is described as a “digital comics site featuring vertically-displayed comics panels in the Webtoons style that is particularly well-suited for reading on smartphones and tablets.”

The user will not be required to pay to access it. Subscriptions will be available to support specific creators, using a model heretofore put into place--successfully--with Unauthorized, the video streaming site that Vox Day put together; benefits are not specified at this time, but I would not be surprised if this also would allow access to Social Galactic (his social media site) the same way that Unauthorized subscribers do.

Okay, that's nice and all, but I have to ask: why would Webtoons readers leave that?

There is a massive amount of comics content on Webtoons, far more than could be exhausted. Arktoons is swimming against the Network Effect here, and exclusivity is insufficient a draw for people; much like Gab, Bitchute, et. al. merely being a rival network-dependent technology competing against the dominant player is a massive black mark against it. It does not help at all that it is aligned with politics that are openly attacked and suppressed by the dominant players across the West. (In the East, merely not being either the top dog or not state-sponsored is detrimental enough.)

This is not where the action is. The value of Webtoons is in the massive size of its user traffic. That's why they can get away with being not at top-end graphical fidelity; they're aiming at young normies with phones that get replaced every year or two, and normies never go out of their way for a damned thing. Making a rival app means telling normies about it, and if they don't balk at not being on Webtoons at all, they usually balk at who's behind it. In short, this is a massively hard sell and Vox isn't making it any easier by being out front.

Network Effect businesses are not nearly as open to competition as people would want there to be. We'll soon see if Arkhaven has the savvy to surmount the big challenge before it.

Friday, April 16, 2021

Follow Up: Jon del Arroz on Kindle Vella

I mentioned this the other day. Jon del Arroz addresses Amazon's new Kindle Vella initiative below, nice and simple.

I am interested in this, but I am also cautious enough to let someone else take the first wave to the beach. Over in Jon's Discord server we have folks digging into this, as Derek Murphy did, and that's how we're getting the details that Amazon's PR isn't talking about.

So far it is looking like it's worth trying, so I and several others are looking at backlog material that would work in this serial format. Once we see it in action, we'll be able to report back on actual viability.

Wednesday, April 14, 2021

The Business: Amazon Reinvents The Serial Magazine

Amazon announces a new aspect of its ebook publishing arm.

Quoting the video:

Kindle Direct Publishing is introducing a new storytelling option: Kindle Vella. With Kindle Vella, you can self-publish serialized stories, one short episode at a time. Episodes can range from 600 – 5,000 words. In the next few months, readers will be able to access all Kindle Vella stories in the Kindle iOS app and on Amazon.com.

This is Amazon attempting to replicate something aimed at mobile users that succeeded such as Webtoons and other serial publishing sites that are mobile-oriented, but with a different target audience of normie readers that are already invested in Amazon's walled garden. The PulpRev Discord is discussing this, as we've been looking for some way to put out a Pulp Magazine model, and this is geared for those who otherwise might hit up webnovel sites or something like them to publish serial fiction.

Right now, this is a US-only thing and confined to Apple's walled garden mobile infrastructure, but you can safely assume that there will be an Android app soon enough and some way to participate on your desktop.

For a longer video, by another working author with his own take on it, Derek Murphy's video is below; it's long, so you may want to bump playback speed to 1.5x so you can squeeze it out over a coffee break. The article version of Derek's take is here if you read faster than you watch.

This is a developing publishing situation, and there will be follow-ups as details emerge.

Friday, March 26, 2021

Signal Boost: Mammon: A SciFi Trilogy About a Different Sort of Apocalypse

Author and friend of the Study Robert Kroese has a new trilogy to offer you.

Here's the pitch:

One man has a plan to save America from the brink of financial doom. But when the plan goes awry, the sky will fall.

Mammon is a planned trilogy of near-future science fiction novels that revolve around an effort to wrangle a priceless asteroid into Earth orbit--and the devastating aftermath of the plan's failure.

The idea for Mammon came from news stories about the Psyche 16 asteroid, like this one claiming that it contains so much precious metal that it could "make everyone on Earth a billionaire." Such claims are ridiculous hyperbole, of course: first, metal that you can't get to isn't worth anything; and second, if you could get to it, such an abundance of precious metals would cause the price to crash. Still, it makes for an interesting mental experiment: what would happen if the supply of gold, platinum, and other metals was multiplied tenfold or more? Who would benefit? Who would suffer? Just how catastrophic would such a shock to our economic system be?

The good news? It's already funded. This project raised $10,000 in five hours. That means it's happening and you're save to pile on at this point. Getting the first book digitally takes a $6 pledge, and the entire series in digital is a mere $20; if you prefer to read electronically, you know that's a great deal, especially as you're not having to deal with DRM. Physical copies start at $25 for a signed paperback of the first book. Hardcovers are available.

Take a look at the rest of the Perks available. Some of the things that other authors break out into separate offers are things he rolls into package deals, like being in the book somehow. The upsell is not empty; you're getting personal attention, which means time from the author, and Kroese wisely values that highly as he knows what he's doing and he keeps busy putting out product.

I'd say this is as safe as crowdfunds get, so I recommend that you give him a chance to sell you on his trilogy.

Sunday, March 21, 2021

Signal Boost: "The Cosmic Courtship", by Julian Hawthorne

The folks at Cirsova have decided to do another recovery project. This time they aim to recovery and republic "The Cosmic Courtship", by Julian Hawthorne.

To quote the project:

While most are at least somewhat familiar with Nathaniel Hawthorne as one of the great American authors, less well known is that his son, Julian Hawthorne, was an incredibly prolific writer in his own right. Julian wrote on a wide variety of subjects, ranging from literary analysis of his father's works to poetry to period romances and adventures. Late in his career, Julian even dabbled in the emerging genre of Science Fiction [Hugo Gernsback had only recently coined the awkward term "Scientifiction" when this story was first published.]

The Cosmic Courtship was serialized in Frank A. Munsey's All-Story Weekly across four issues, beginning with the November 24, 1917 issue and running through the December 15, 1917 issue. While this story has been in the public domain for some time, it has never been collected or published elsewhere until now.

Cirsova Publishing has partnered with Michael Tierney and Robert Allen Lupton to preserve this story for posterity and ensure that it is not lost to future generations.

This is a worthy project, so I have pledged to it. It's already well past its goal; it's going to happen, so you're safe in backing this project and now we're only dealing in Stretch Goals- and if the next one --$8K--gets hit then backers get digital as well as physical copies and a copy gets donated to Project Gutenburg to further ensure that this tale remains available to future generations to enjoy and learn from.

There's more; click on the image to go to the project page, read the additional Stretch Goals and pledge your support. Remember that this is aleady a done deal; you're getting a copy if you put your money down, so this is now about making bigger things happen.

Wednesday, March 17, 2021

The Business: Business of Writing Podcast Talks BookBrush

Quote: "Kathleen Sweeney from Bookbrush shows us how to use the latest features to make animations and book trailers in minutes. Creating professional book marketing materials has never been easier. Capture the eye of a potential reader then help them discover you as the next author they need to read."

This episode is more on the marketing end of the publishing business, and it aimed squarely at Indies like myself and many of my peers. With each development of tools like this, it becomes easier to compete at a level of presentation that normies are long-accostumed to thanks to OldPub's practices, and not only to meet those expectations but to surpass them.

The interface reminds me of those used for Print On Demand merchandise companies like Teespring or Redbubble, so it would not surprise you to see that this has a free account level with paid premium options. The sites' features aim to address an indie author's needs for print, ebook, and audiobook marketing. This includes boxed sets and trailers. This is the game-changer that they claim it is, as it means that--again--the indie author can do more for himself and do so in the manner that gets, keeps, and closes sales with the vast sea of normies that make up your prospective buyers.

It's no surprise that BookBrush is pushing their presence by doing podcast appearances like this; they stand to benefit by getting the word out and showing prospective clients how they solve very real problems that indie authors have. This may not be enough for you, but I bet you know someone for whom this will do the job, and I also bet that you'll find more than a few publishers using this site to streamline their marketing workflow. Even if you opt against using it, it doesn't hurt to be familiar with it.

This episode is about 40 minutes long, so it's doable over a long lunch or a lengthy commute. Good luck out there.

Sunday, March 14, 2021

The Business: #20Booksto50K Talking Covers With Jeff Brown

Craig Martel & Michael Anderle of #20Booksto50K interview cover artist Jeff Brown the other day. If you're getting into this business, either as a prospective client or as an artist, this is worth your time.

Jeff is not a cheap artist. He makes it clear with his price signals that he recognizes both the value of his skill and that of his time, but he's also not a wanker that pulls up the ladder behind him because he's using some of that time to pass on what he learned to those coming after him. That's not just a class act. That's how you build and sustain a body of practical knowledge across generations.

Buried within this conversation is a key takeaway for new folks: the cover is about prospective buyers. It's not for the audience; they're invested already. It's not for the writer, editor, or publisher either. It's purely about sales, and sales means appealing to your targeted buyers as best you can. This is its own problem to solve, as author and cover artist David Stewart explained this past week at his YouTube channel, which is why knowing whom the cover is for matters.

You can make that cover that maximizes appeal to prospects and still do whatever, but the former trumps the latter every single time. All that matters is that the prospect sees what he's looking for on your cover at a glance. No hiding shit in small print, no too-busy covers, none of that. Go study successful book covers, movie posters, etc. if you have to look at a thing to learn how to do it; it's how I came up with my Must Haves for Star Knight covers.

Yes, you still have to do your part if you're the writer and not the cover artist in this arrangement, but the cover makes certain that maximum eyeballs get on your work. That's why this is worth your time. Any additional insights? Put them in the Comments.

Thursday, March 11, 2021

The Business: "The Business Of Writing" Talks Audiobooks with Audiobook Man Luke Daniels

Today's post is another Business of Writing podcast episode, focusing on audiobooks. Goes about an hour. If you have observations that I missed, drop them in the Comments below.

I agree that audio has a good future going forward, but I don't think that writers should favor audio--or write for audio--over their home medium. It should be treated like any other media adaptation: a secondary, and unstable, source of additional revenue for the work you produce. It's just that, like merchandise, it is now possible for writers to assume full control over a secondary income stream so it makes no sense to leave that money on the table.

Wednesday, March 3, 2021

The Business: "IP For Indies" with Margarita Coale

"The Business of Writing" posted this podcast episode today talking about IP law as it pertains to indepdenent writers. Folks who've been in the game know the basics by now, but due to the changing marketplace and indies' abilities to make the most of their IP it's worth keeping abreast of what is actually practical to know. For new folks, this sort of stuff is vital lest you get ripped off or undervalue your work.

Monday, March 1, 2021

Signal Boost: "Combat Frame XSeed SS" Now Live On Indiegogo!

The Dragon Award winner Brian Niemeier is back with the next episode: Combat Frame XSeed: SS!

For those needing the transcript:

Space is a graveyard

They came to destroy us ...

... Now they're humanity's only hope

The Guardian Angels race home to confront a traitor. Instead, disaster forces them into a savage battle with an invincible enemy bent on Earth's annihilation.

Can Jehu Red lead his team to victory over a power even greater than their XSeeds? Or will humanity burn on the funeral pyre of history?

If you like Super Dimension Fortress Macross and Mobile Suit Gundam, you’ll love the gripping continuation of #1 best seller Brian Niemeier’s Combat Frame XSeed saga! Back the project now and read the book before anyone else!

Featured perks include:

  • A digital copy of Combat Frame XSeed: SS for all backers! Need to catch up? That's OK. All perk tiers also include the new series' 1st book, Combat Frame XSeed: S!
  • Be in a Book: Become a canonical XSeed character!
  • Build-a-Mech: Make your mark on combat frame evolution with your own mech design! This fan favorite goes fast, so claim yours while availability lasts!

Back it now.

Brian's nailed the Real Robot subgenre, and successfully blended it with Clancy-style technothrillers and truly alien invaders from beyond. The campaign includes not only Perks to get you up to speed with what's going down in XSeed: SS, but you can get a full series catchup in ebook form very cheap. Take a look at the Perk list and you'll see that Brian's very good at getting new folks up to speed and delivers massive value for your money. This will be the 5th book in the series now, so you'll have plenty to read while you wait for the finished product to arrive in your inboxes, be it electronic or hardcopy.

Yes, I am one of Brian's editing clients, so I am biased in his favor, but one you read his work you'll share my enthusiasm for everything he's written. This is a sure bet. Back it today.

Friday, February 26, 2021

My Life As A Writer: "The Shadowcast #11-The Red Menace", or "Gibson Finds His Footing"

The Excellence of Elocution, Razorfist, comes back with another episode of The Shadowcast.

Razor continues his historical contextualization of both the writer--Walter B. Gibson--and the publishing world of the day, and in so doing he reveals that much of the literary and storycrafting elements are the same today as they were then.

The big takeaway that studying Gibson and The Shadow gives you is how to properly approach writing popular fiction as both a business and as a craft. This is the early days, but here is where Gibson finds the template by which he would write stories about this character going forward- a template that Bob Kane would shamelessly rip off when creating Batman years later, along with everything else he stole to make his copy, and then proceed to goat-fuck into the dirt.

Remember that Gibson wrote two 40,000 word manuscripts--proper novels--per month. He wasn't just writing to market, he wrote as light-speed. He had to approach this as if it were any other job. Having a template to work from made this a lot easier, since the Outline stage of the process started pre-written at core points; all he had to do was flesh out the spaces he left for individuation.

He also had to make use of not only every magician's trick he knew to create mystery, capture attention, direct it where he wanted, and give it the catharsis he promised. He did this with an efficiency of word choice and use that many today cannot approach due to OldPub pushing literary obesity so their fat tomes push competitors off the shelves. This is so commonplace an issue that later writers write the character slow, as Razorfist points out with the Dynamic Comics segment.

The ability to write that fast and consistently is an acquired one, so anyone can do this and more than Gibson has done just that successfully- just look at Ian Fleming. That means we can do this too, but it means abandoning this Torturned Author bullshit and coming at this as the job it really is- proper Working Joe Can-Do Professionalism and not Soyboy Snowflake faggotry.

Fortunately there's a pair of books to get you going on this. I recommend both; they're short, no-nonsense read-in-an-afternoon books so you can read and apply between Lunch and Dinner.

Tuesday, February 23, 2021

The Business: The Business of Writing Talks Crowdfunding w/ Michael J. Sullivan

This one's for my fellow writers working that hustle. Joe here is someone you might want to consider talking to about your experiences if you're a veteran, and for new folks it's worth watching to see how this worked for them.

This is good to watch for everyone looking to see where crowdfunding goes once you're past "Do the campaign to pay production costs", because that's where Sullivan is at and he openly compares his state to Cole & Anspach doing Galaxy's Edge in terms of how they changed how they approach the business once they found their footing in this wild NewPub world. Jon del Arroz, of all the folks I know, might find it most worthwhile to give Joe some time to talk business like this.

Monday, February 22, 2021

Signal Boost: "Deus Vult" by Jon del Arroz LIVE on Indiegogo

The Leading Hispanic Voice in Science Fiction, best-seller and award-winner Jon del Arroz is back with another fantastic comic project.

DEUS VULT!

A crusade into another realm...

...leads to the deadliest of evils.

Sir Domingo, Spanish Knight and Holy Crusader, is blessed with a vision on his return from his triumphant conquest in the Holy Land. The Holy Grail appears in the sky, leading him on an adventure to another realm where demons and monstrosities lay waste to all of creation.

He discovers a strange race of people called the Kityin, who seem more kin to Earth's cats than they do humanity. He alone can lead them to salvation and away from the tyrannical rule of The Demon King.

Should he fail, not only the Kityin but all the people of all the realms will be destroyed!

DEUS VULT is a 66-page crusader fantasy graphic novel which will bring back memories of great comics like CONAN THE BARBARIAN and THE MIGHTY THOR.

The story is written by #1 Bestselling and award-winning Sci-Fi author, Jon Del Arroz, artist Jesse White, and colorist Matt Crotts with a special variant cover by our good friend Miss Sashi!

Jon's gotten very good at this sort of thing. He's all ready to go; this campaign is to finance actual production and distribution, since the writing is already done and you can see below that some of the artwork is also. When he said he's going for that classic Savage Sword of Conan look he means it, because that's what immediately leapt to mind when I saw these samples below.

While not as low as the novel campaigns I boost, you can still get in rather cheap. $12 gets you a digital copy, and $25 a physical one; this is one you want on your shelves, so I advise going for the hard copy. The bigger backer benefits include original art, being drawn into the book, complete sets of Jon's comics to date, and a Napa wine tour with the man himself. Yes, that last Perk is pricy; if you take it, bring the spouse with you.

This is the sort of thing we who are dissatified with what Establishment entertainment insultingly offers to us should support. We must find our own creatives, encourage them to create works that actually entertain us, and patronize them when they do. Now's the time.

You can find the campaign here at Indiegogo.