Friday, May 4, 2018

World-Building: The Importance of Memory to Culture & Civilization

A world-building note for today: "Ancient History" can be as recent as five years ago.

I'm talking about living memory, the sort of commonly-held information in a generational cohort of a community people take for granted. For you who routinely write in cultures other than your own, or set at times other than your epoch, you've already gotten a far larger body of such knowledge set off with caveats of some sort so it's not hard to see how common knowledge changes over time.

Because that knowledge resides in the living as an emergent phenomenon (which institutions are meant to emulate by storing such lore somehow via artifice), it is fragile as glass. Have you ever seen people emerge from cults who grew up in them, and then had to unlearn what they learned in the cult? This is the same sort of thing; your setting's "ancient knowledge" is only what your culture keeps alive, by whatever means.

A lot of institutions arise out of the need to store, transmit, and retain fidelity of information over a generational basis. A lot of plot twists in myth and literature revolve around recovering, restoring, transmitting, such information- including the subversion of expectation that what those institutions tell you as a child is true.

Post-apocalypse scenarios in particular have to engage in this at some level to make the story hold up under the weight of the narrative demands put to it, as you're having to deal with things like "How do they make gasoline?" and "Where are they getting the means to do basic field medicine?"- both of which is Ancient History in such a scenario, even if the apocalypse happened just recently enough for an infant to age into someone able to do useful labor (which isn't "be an adult" necessarily).

And that isn't absolute; The Last of Us is an apocalypse scenario where you can see how recent the demarcation line actually is between "Ancient History" and "Common Knowledge", with Ellie being the one severed from the past despite being alive at the end of Civilization.

So, for all you dealing in situations far in the future, or the past, a secret world with its secret history (e.g. as posited by the Ancient Aliens crowd), or a secondary world with its own sense of history, keep in mind that what is commonly believed to be true--common knowledge and Ancient History alike--is shaped by the presence or lack of the institutions that act as a culture's external memory (and individuals capable of accessing and retrieving that information).

A culture with no archives, no preservers, no myth-keepers, no ritual retellings of the culture's core stories explaining itself to itself, no art or architecture, or religion is a culture with no memory beyond what those alive possesses and shares. A culture that is among such, but has no one able to get what information such institutions possess and pass it on to those now alive, is a culture that is on the decline and swiftly facing degradation into primitive savagery.

And yes, you'll see some of this applied in my Galactic Christendom tales (or the post-apocalyptic Wars of the Damned that precedes that era).

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