The launch bays in Duluth were far more evenly spaced, and the arena's layout forbade immediate firing upon opponents, so they came out at speed looking to engage right away. Twenty, some of them fighting their way into this event from beating previous undercard challenges, began the match and the fighting went fierce within moments of contact. Eric's car, this time, favored a new miniature railgun again mounted in a pair up front; this made itself felt by taking out one of his rivals in a single shot- catching the target across a corner in a snap-shot, piercing the armor on that quarter-panel and knocking out the powerplant, compelling the crippled car to crash into a wall and stop. The driver, an unknown, signaled his concession by hand and got out on foot via a nearby service door.
"First blood to The 30 Second Ace!" the arena announcer said.
The field quickly winnowed after that. Most of the kills were mobility kills; incoming fire compelled the driver to lose control and come to a halt due to a collision or being upended by a roll. As with Eric's first kill of the match, most of these drivers were themselves unhurt and surrendered to take advantage of the regulations requiring them to leave the arena in return for free passage from the remaining drivers. A few got injured or killed due to the collisions sustained, either of their own car or an opponent's loss of control taking them out. The others eliminated died due to enemy fire directly killing them; the suborned rival's car, as well as Eric's own, did this on a few occasions without malice- it is acknowledged that this is a known risk, so unlawful killing statutes don't apply.
"It's down to The 30 Second Ace and Milwaukee Red!"
The two circled and jockeyed like fighter aces for several long minutes, firing snap-shots and missing each other, and it was then that Eric recalled the report about Red's car. This lead to Eric using a wrecked rival's car as a ramp, one that launched him into the air as Red's car passed by below, and as Eric passed the peak of this arc he targeted Red. Red's car had come about hoping to get a shot off from the rear guns, but he missed the mark- Eric's car was just out of reach by elevation; Eric's car, seeing clearly the weak top section, unloaded the miniature railguns and ripped through that armor into the driver's compartment- killing the ringer instantly and ending the match. What remained of the car crashed into the far wall, and the remaining ammunition detonated to the joy of the crowd.
Eric landed hard, bruising himself something fierce, but managed to keep control and come to a stop. He waved over the medics, who helped him of the floor, but not before showing his fans his trademark victory sign: a fist raised to the north.
"There's your winner, Duluth: Eric Anderson, The 30 Second Ace- Lord of the Arena!"
My home for my writing about speculative fiction, related commentaries, and the archive for the years of serial fiction written and published here first.
Showing posts with label Car Wars. Show all posts
Showing posts with label Car Wars. Show all posts
Friday, June 19, 2015
Lord of the Arena-12
Labels:
action,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story end,
story part
Friday, June 12, 2015
Lord of the Arena-11
The Duluth arena soon found its underground bays filled with arena teams and their staff, preparing for the weekend card of arena matches. Scouts walked about the place, observing international regulations regarding what arena teams can disclose to rival scouts and speculating on the rest; the media hype escalated as the time drew near, and the local hospitals had ambulances on hand to deal with casualties- and representatives for one or another of the cloning corporations set up next to them. Arms merchants large and small set up their booths and representatives began hawking their wares to the public while liasons with the various teams met to dispense the material benefits of sponsorship: free armor, ammunition, arms or whatever they manufacture.
When Saturday came, the ticket-bearing fans came in their thousands to fill the stands as they do in arenas around what once was the United States and enjoy the 21st century revival of gladiatorial combat. No maritime combat today, alas, but instead a full and promising card of car-centric combat that began just after the lunch hour and went on well after dusk- with intermissions for fans to fill themselves on the food offered by the arena's array of carts, kiosks, and short-order restaurants (the last of which also having beer and ale on tap; this is Brewing Country, after all) so no time (for the fans) or revenue (for the arena) is lost.
The undercard events featured private disputes settled in the arena, the final Amateur Night fight, and even one fool taking up Trial By Combat against the State Patrol's best autoduelist. Some events were short and sweet, some long and exciting, some tedious, some disappointing, and in any event lots of money changed hands over bets informal and formal won and lost. All the while, Eric remained segregated from it all preparing for a Main Event match that had more at stake than fame and a fat purse.
When the last of the undercard matches concluded, and the arena organizers called over the intercom for Eric and his fellow competitors to report to their assigned launch bays, Eric's mind totally focused upon the arena match immediately before him. All thoughts of assassins, hitmen, the price on his head, and related treachery washed away. Eric sat in the driver's seat of his arena car, minding the lights and listening to his man up in the team's booth give the final pre-match situation report.
Most of it was nothing out of the ordinary: this team configured for high-speed ramming, that team installed a turreted laser, and so on. What got Eric's notice was that one of his opponents was not at all seen, even by his own team, without a helmet on since two events before the Main Event- and prior to that, he met with a well-dressed middle-aged man with a New York accent.
"Ringer." Eric said, "What's his car again?"
"Full-sized, paired anti-tank guns forward and again rearward. No gunners. Armor is standard grade, thin on top and standard beneath. Maneuverable but not speedy."
Eric punched a few keys into his car's computer. "Marked. Noted."
When Saturday came, the ticket-bearing fans came in their thousands to fill the stands as they do in arenas around what once was the United States and enjoy the 21st century revival of gladiatorial combat. No maritime combat today, alas, but instead a full and promising card of car-centric combat that began just after the lunch hour and went on well after dusk- with intermissions for fans to fill themselves on the food offered by the arena's array of carts, kiosks, and short-order restaurants (the last of which also having beer and ale on tap; this is Brewing Country, after all) so no time (for the fans) or revenue (for the arena) is lost.
The undercard events featured private disputes settled in the arena, the final Amateur Night fight, and even one fool taking up Trial By Combat against the State Patrol's best autoduelist. Some events were short and sweet, some long and exciting, some tedious, some disappointing, and in any event lots of money changed hands over bets informal and formal won and lost. All the while, Eric remained segregated from it all preparing for a Main Event match that had more at stake than fame and a fat purse.
When the last of the undercard matches concluded, and the arena organizers called over the intercom for Eric and his fellow competitors to report to their assigned launch bays, Eric's mind totally focused upon the arena match immediately before him. All thoughts of assassins, hitmen, the price on his head, and related treachery washed away. Eric sat in the driver's seat of his arena car, minding the lights and listening to his man up in the team's booth give the final pre-match situation report.
Most of it was nothing out of the ordinary: this team configured for high-speed ramming, that team installed a turreted laser, and so on. What got Eric's notice was that one of his opponents was not at all seen, even by his own team, without a helmet on since two events before the Main Event- and prior to that, he met with a well-dressed middle-aged man with a New York accent.
"Ringer." Eric said, "What's his car again?"
"Full-sized, paired anti-tank guns forward and again rearward. No gunners. Armor is standard grade, thin on top and standard beneath. Maneuverable but not speedy."
Eric punched a few keys into his car's computer. "Marked. Noted."
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, June 5, 2015
Lord of the Arena-10
The next couple of days seemed normal. Eric's staff went over his arena car, preparing it for the main event on the weekend by reviewing who else got into that match and scouting out the competition. Eric and his man split their attention between preparing for the arena match and checking up on the hitmen trying to work their way up to get him. There was no discussion over whether or not to eliminate them beforehand; they just did it- and the stronger of the two found his car's weapons failing to fire in a critical match the night that they arrived. The other succumbed to a far more basic problem of choking to death on his food. Duluth law enforcement, knowing who these two were, declined to do more than the minimum that statutory requirements put to them; they had easy outs to close the case, and they took them.
After Eric's man got off the phone with the lead detective and the local prosecutor, the two sat down to chat over lunch.
"Well, now that we closed that door, what's next?" Eric said.
His man poured them both coffee. "I already warned the arena staff to check for explosives and incendiaries. That should end the 'blow up some or all of the arena' approach."
"So, that leaves a sniper or a honeypot."
"No stick-up kids or turncoats?"
"You wouldn't let that happen."
Eric's man gave him that look.
"You wouldn't because there is no way you'd be able to stop the databomb with all your secrets coming out if I died and stayed dead for more than 12 hours. Keeping me alive keeps you alive."
And by "12 hours", Eric meant two. Driving and shooting weren't the only skilled honed in the rural roads of Minnesota.
"No women. Easy enough." Eric's man said, "That leaves a sniper. Minimizing exposure cuts things down to the actual match, again."
"Wait. There's one more option: one of the others gets bought off, either to make the hit or let a hitman go in his place. We can't control that."
"So they have to face you on your turf, on you terms, where you are at your strongest? Harsh." his man said, laughing.
After Eric's man got off the phone with the lead detective and the local prosecutor, the two sat down to chat over lunch.
"Well, now that we closed that door, what's next?" Eric said.
His man poured them both coffee. "I already warned the arena staff to check for explosives and incendiaries. That should end the 'blow up some or all of the arena' approach."
"So, that leaves a sniper or a honeypot."
"No stick-up kids or turncoats?"
"You wouldn't let that happen."
Eric's man gave him that look.
"You wouldn't because there is no way you'd be able to stop the databomb with all your secrets coming out if I died and stayed dead for more than 12 hours. Keeping me alive keeps you alive."
And by "12 hours", Eric meant two. Driving and shooting weren't the only skilled honed in the rural roads of Minnesota.
"No women. Easy enough." Eric's man said, "That leaves a sniper. Minimizing exposure cuts things down to the actual match, again."
"Wait. There's one more option: one of the others gets bought off, either to make the hit or let a hitman go in his place. We can't control that."
"So they have to face you on your turf, on you terms, where you are at your strongest? Harsh." his man said, laughing.
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, May 29, 2015
Lord of the Arena-09
The post-engagement breakdown went by the numbers. No one wounded, not even injured; some bruises and such, but that's it. The rigs and auxilaries need their armor patched up and the magazines for their weapons topped off, but all of that is expected- routine, even. All of that got sorted by the time they reached the expected ambush point, but the road report held true: the State Patrol and National Guard out of Duluth already engaged them and handled the matter. The way to Duluth had been cleared.
Eric and his staff rolled through Duluth and toward the arena down on the shore of Lake Superior. In addition to automotive gladiatorial events, the Duluth arena could open to the Great Lake and host maritime events, which was quite a hit in the summertime. This was one of the bigger arena in Minnesota and Wisconsin, feeding into the big ones in the Twin Cities and Milwaukee, so the smarter major players--like Eric--came to arenas like this often to keep up his fame and seek out new talent.
These arenas, in the smaller cities and larger towns, were the mainstays of the "Amateur Night" tradition. Cheap cars, owned by the arena, driven by newcomers and other wannabees early in an evening's roster of events to bring in fans and occasionally discover a new arena fighter worthy of the name. Eric once did such a thing, and so did all of his peers and rivals; few did not, such as Manhattan Matt, and they were always marked by it- "cutting in line" is how old-timers compared it.
Such events also provided an avenue for the more cunning contract killers to prepare a perfectly-deniable hit on a target. It involved significant risk, so only those already skilled as road warriors tried it, but those willing and able to prepare identities without a reputation as an arena fighter could reliably enter into such events and fight their way up to the usual open slot in the main event card. Most of the time, such a man would be knocked out early in the match, but if he survived and acquitted himself well he'd attract a sponsor and be given a shot at going pro. It is just this Cinderella story that a couple of professional hitmen attempted to do in the Duluth arena, which had a more developed Amateur Night system that most places.
When Eric and his staff arrived, the initial rounds had already concluded; four professionals infiltrated the ranks, and by now only two remained- and those two were due to face off in a midweek main event match, the winner (if he could continue) being seeded into the big card's main event on the weekend. While the staff, by and large, got to the work of setting up in their assigned arena bays and taking lodging in the attached hotel it was Eric's man and himself who--thinking this to be the case--reviewed the last few days' events here in Duluth's arena.
"Yep, pros." Eric said, "I figured that they'd want a deniable kill."
"One is a lifer for the New York Mafia. The other is a contract killer, a true mercenary, who takes bounties between bigger jobs." his man said, "If the scouting report is accurate, count the made man out. Even if he survives the match, he'll be unable to continue; he's bound to be put into the hospital."
"Agreed."
Eric and his staff rolled through Duluth and toward the arena down on the shore of Lake Superior. In addition to automotive gladiatorial events, the Duluth arena could open to the Great Lake and host maritime events, which was quite a hit in the summertime. This was one of the bigger arena in Minnesota and Wisconsin, feeding into the big ones in the Twin Cities and Milwaukee, so the smarter major players--like Eric--came to arenas like this often to keep up his fame and seek out new talent.
These arenas, in the smaller cities and larger towns, were the mainstays of the "Amateur Night" tradition. Cheap cars, owned by the arena, driven by newcomers and other wannabees early in an evening's roster of events to bring in fans and occasionally discover a new arena fighter worthy of the name. Eric once did such a thing, and so did all of his peers and rivals; few did not, such as Manhattan Matt, and they were always marked by it- "cutting in line" is how old-timers compared it.
Such events also provided an avenue for the more cunning contract killers to prepare a perfectly-deniable hit on a target. It involved significant risk, so only those already skilled as road warriors tried it, but those willing and able to prepare identities without a reputation as an arena fighter could reliably enter into such events and fight their way up to the usual open slot in the main event card. Most of the time, such a man would be knocked out early in the match, but if he survived and acquitted himself well he'd attract a sponsor and be given a shot at going pro. It is just this Cinderella story that a couple of professional hitmen attempted to do in the Duluth arena, which had a more developed Amateur Night system that most places.
When Eric and his staff arrived, the initial rounds had already concluded; four professionals infiltrated the ranks, and by now only two remained- and those two were due to face off in a midweek main event match, the winner (if he could continue) being seeded into the big card's main event on the weekend. While the staff, by and large, got to the work of setting up in their assigned arena bays and taking lodging in the attached hotel it was Eric's man and himself who--thinking this to be the case--reviewed the last few days' events here in Duluth's arena.
"Yep, pros." Eric said, "I figured that they'd want a deniable kill."
"One is a lifer for the New York Mafia. The other is a contract killer, a true mercenary, who takes bounties between bigger jobs." his man said, "If the scouting report is accurate, count the made man out. Even if he survives the match, he'll be unable to continue; he's bound to be put into the hospital."
"Agreed."
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, May 22, 2015
Lord of the Arena-08
A massive gang of bandits, swollen by wanna-be hitmen and a few actual hitmen, descended upon the caravan shortly before the turnoff to Hinckley. As they reached the outer range of their weapons' range, the bandits and less-disciplined hangers-on opened fire on the caravan.
"Forty hostiles, most of them small cars or motorcycles. The larger ones appear to be professional models." Eric's man said, "We're looking at a running fight."
"Shift deployment to the other side. Auxilaries, go hot." Eric said, and he powered up his car's systems to full. The deployment rig shifted to go out on the left side, facing the other side of the divided Interstate, and out Eric went in his road car. No sooner was he outside the rig than he popped loose from the bolts holding his wheels his place and brought the car up to highway speed. He turned his car's turreted guns on a motorcycle trying to paint his rig's backdoor, ripping through its armor shell and exploding the bandit's torso. The bike fell and flipped; the rider's corpse separated and landed in two parts along the shoulder.
The rigs and other auxilaries also quickly cut down the cyclists, as they were fools driving by liquid courage and foolhardy delusions of their own abilities. The small cars, on the other hand, had some skilled men behind their wheels; they were road warriors, experienced raiders, hitmen that actually got a job done, and similar desperate men who hadn't managed to get himself killed- until now.
The front and rear rigs did not shy away from using their tank guns. Multiple cars got wrecked utterly by those cannons directly hitting them or the car next to them, forcing those near that sad sack to lose control and crash into something or someone else- taking them out of the fight. Eric and the other auxilaries roamed as needed up and back alongside the rigs to cover gaps and watch blindspots; targeting weak points in the enemy's armor, focusing down targets when they could, and so on.
The second wave soon collapsed and the handful left broke off and fled the Interstate.
"Let them go." Eric said, "Auxilaries return to base. Start damage assessment and repairs."
Once back in the rig, Eric got on a private link with his man: "The third wave will come in an hour; they'll want to take advantage of what the survivors know before liquidating them."
"No, I don't think we'll get a third. Duluth reports an engagement with some bandits. That's likely the wave."
Eric looked at the report and data. "I concur, having seen that."
"Then?"
"The real hitmen will be there already, working to get on the card and win their way into the main event."
"Forty hostiles, most of them small cars or motorcycles. The larger ones appear to be professional models." Eric's man said, "We're looking at a running fight."
"Shift deployment to the other side. Auxilaries, go hot." Eric said, and he powered up his car's systems to full. The deployment rig shifted to go out on the left side, facing the other side of the divided Interstate, and out Eric went in his road car. No sooner was he outside the rig than he popped loose from the bolts holding his wheels his place and brought the car up to highway speed. He turned his car's turreted guns on a motorcycle trying to paint his rig's backdoor, ripping through its armor shell and exploding the bandit's torso. The bike fell and flipped; the rider's corpse separated and landed in two parts along the shoulder.
The rigs and other auxilaries also quickly cut down the cyclists, as they were fools driving by liquid courage and foolhardy delusions of their own abilities. The small cars, on the other hand, had some skilled men behind their wheels; they were road warriors, experienced raiders, hitmen that actually got a job done, and similar desperate men who hadn't managed to get himself killed- until now.
The front and rear rigs did not shy away from using their tank guns. Multiple cars got wrecked utterly by those cannons directly hitting them or the car next to them, forcing those near that sad sack to lose control and crash into something or someone else- taking them out of the fight. Eric and the other auxilaries roamed as needed up and back alongside the rigs to cover gaps and watch blindspots; targeting weak points in the enemy's armor, focusing down targets when they could, and so on.
The second wave soon collapsed and the handful left broke off and fled the Interstate.
"Let them go." Eric said, "Auxilaries return to base. Start damage assessment and repairs."
Once back in the rig, Eric got on a private link with his man: "The third wave will come in an hour; they'll want to take advantage of what the survivors know before liquidating them."
"No, I don't think we'll get a third. Duluth reports an engagement with some bandits. That's likely the wave."
Eric looked at the report and data. "I concur, having seen that."
"Then?"
"The real hitmen will be there already, working to get on the card and win their way into the main event."
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, May 15, 2015
Lord of the Arena-07
150 miles up I-35 to Duluth should be an easy three-hour drive. Go in a group that looks like it can handle bandits and you'll be fine. That's the routine; even the State Patrol and National Guard do that. The nightly road wrap-up and forecast routinely displays the corpses of fools who didn't alongside the stripped wrecks of their cars.
It was nothing that Eric didn't know well, on both sides. Rare is the arena champion who didn't arise out of the vicious road warrior subculture, and Eric spent plenty of time dealing with and in latter-day banditry. Now, as he and his crew pass through the outer wall of the Twin Cities and go north on I-35, he sat in his road car--which, in turn, sat in one of the rigs in a quick-deploy bay--as he fully expect some fools to come at him to see if he's still hard enough for the open road.
It did not help that his killing of Manhattan Matt the night before put a $10 million bounty on his head by the gangsters and other outraged fans who supported Matt in his own career- and not just by buying his stuff. Extra-legal and quasi-legal actions were common place now, and no one in government gave a shit about anything beyond the reach of their enforcers' guns; people were on their own.
"The first wave will come after we leave the limits of the Cities' guns, around the point where line of sight of that point is lost." Eric said, quietly, as he examined the radar. His man thought likewise; the caravan went to General Quarters, and staff zipped up their armor as they strapped into their positions. Helmets snapped shut, and the veterans double-checked their personal weapons should boarding be necessary.
"Contact, quarter-mile ahead." came over the intercom.
"The second group will close in from the rear in 30 seconds, with whomever remains deploying on our side once we break through."
The front and rear rig in the caravan sported salvaged and rebuilt main guns taken from Abrams tanks, mounted along the spines of the trailers; the front rig fired at the barracade of bandit trucks and vans blocking the road, hitting the middle van with its side panel open. The anti-tank guns' exploded, popping the van like an over-pressured pimple and sending shrapnel across their ranks. As Eric expected, a second group came down from a frontage road and formed up on their rear. The rear rig fired its rear-facing gun at the trunk forming the point of their formation, exploding it into so much confetti; smoke followed, covering mines dropped in their wake and eliminating the group entirely by mobility kills. The lead rig's tractor opened fire with its shorter-range machineguns and cut down the roadblock's wings. The caravan easily burst through and kept on going.
"The second wave will abandon the usual toll-based tactics and bring their better fighters to bear." Eric said, and he got on the intercom, "All auxiliaries prepare to deploy."
It was nothing that Eric didn't know well, on both sides. Rare is the arena champion who didn't arise out of the vicious road warrior subculture, and Eric spent plenty of time dealing with and in latter-day banditry. Now, as he and his crew pass through the outer wall of the Twin Cities and go north on I-35, he sat in his road car--which, in turn, sat in one of the rigs in a quick-deploy bay--as he fully expect some fools to come at him to see if he's still hard enough for the open road.
It did not help that his killing of Manhattan Matt the night before put a $10 million bounty on his head by the gangsters and other outraged fans who supported Matt in his own career- and not just by buying his stuff. Extra-legal and quasi-legal actions were common place now, and no one in government gave a shit about anything beyond the reach of their enforcers' guns; people were on their own.
"The first wave will come after we leave the limits of the Cities' guns, around the point where line of sight of that point is lost." Eric said, quietly, as he examined the radar. His man thought likewise; the caravan went to General Quarters, and staff zipped up their armor as they strapped into their positions. Helmets snapped shut, and the veterans double-checked their personal weapons should boarding be necessary.
"Contact, quarter-mile ahead." came over the intercom.
"The second group will close in from the rear in 30 seconds, with whomever remains deploying on our side once we break through."
The front and rear rig in the caravan sported salvaged and rebuilt main guns taken from Abrams tanks, mounted along the spines of the trailers; the front rig fired at the barracade of bandit trucks and vans blocking the road, hitting the middle van with its side panel open. The anti-tank guns' exploded, popping the van like an over-pressured pimple and sending shrapnel across their ranks. As Eric expected, a second group came down from a frontage road and formed up on their rear. The rear rig fired its rear-facing gun at the trunk forming the point of their formation, exploding it into so much confetti; smoke followed, covering mines dropped in their wake and eliminating the group entirely by mobility kills. The lead rig's tractor opened fire with its shorter-range machineguns and cut down the roadblock's wings. The caravan easily burst through and kept on going.
"The second wave will abandon the usual toll-based tactics and bring their better fighters to bear." Eric said, and he got on the intercom, "All auxiliaries prepare to deploy."
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
serial,
story,
story part
Friday, May 8, 2015
Lord of the Arena-06
Interstate 35 still existed, even after the collapse and the Second American Civil War, and it remained the primary road connecting Duluth and next-door Superior to Minneapolis and St. Paul. In those 150 miles (roughly) lay the remains of small towns and First Nations bands, ravaged into ruin first by the global economy collapsing and then opportunists using the war that followed to settle scores going back to the 18th Century (in some cases) while trying otherwise to survive. It was, therefore, something that had to be regularly patrolled and caravanned in force to ensure a traveler's safe passage- bandits were hardly uncommon.
As Eric arrived at the garage, he listened to the daily road report provided--in part--by the Minnesota State Patrol and the Minnesota National Guard. "Bandit activity is light, confined to solo travelers in weak vehicles. Caravans are advised. Patrol response time is 15 minutes." Eric knew what that really meant: they're preying on the side roads that feed into I-35 and they're avoiding both fortified towns as well as the Twin Cities as well as Duluth entirely, so look like you can gank them and you'll be okay.
Eric sighed. This report never took into account deliberate and deliberating trouble-makers, such as bounty-hunters, and neither the Patrol nor the Guard cared much so long as they didn't disrupt traffic too much; a brief fight on the Interstate would be tolerated, but not a long one and not a fight that messed with key commodities or VIPs making the rounds. For all his fame, Eric was not yet important enough to merit official favor of that sort; he and his crew would be on their own once beyond the range of the Cities' artillery.
His tactician and security head welcomed him with a handshake. "I got an update on the bounty. It's crowd-funded, but even that's dodgy; most of the pledges are from locations known to be full of gangsters, and I don't mean punk kids with wardrobe issues. I mean the syndicates, and out that way you know what that means."
"Too much." Eric said, "Matt's always been less than subtle about his ties to the old-time organizations in New York. This also means that we've got a good chance of attracting international attention."
"Italian hitters in supercars stand out here." his man said, "I'd expect more low-class hired hitters, and plenty of wanna-bees looking to make a name for themselves at your experience. That we can handle easily. This is our turf, after all."
Eric had an idea. "Has this hit the feeds yet?"
His man looked at Eric, and nodded. "No, but-"
"Do it. Make those local bandits into assets."
As Eric arrived at the garage, he listened to the daily road report provided--in part--by the Minnesota State Patrol and the Minnesota National Guard. "Bandit activity is light, confined to solo travelers in weak vehicles. Caravans are advised. Patrol response time is 15 minutes." Eric knew what that really meant: they're preying on the side roads that feed into I-35 and they're avoiding both fortified towns as well as the Twin Cities as well as Duluth entirely, so look like you can gank them and you'll be okay.
Eric sighed. This report never took into account deliberate and deliberating trouble-makers, such as bounty-hunters, and neither the Patrol nor the Guard cared much so long as they didn't disrupt traffic too much; a brief fight on the Interstate would be tolerated, but not a long one and not a fight that messed with key commodities or VIPs making the rounds. For all his fame, Eric was not yet important enough to merit official favor of that sort; he and his crew would be on their own once beyond the range of the Cities' artillery.
His tactician and security head welcomed him with a handshake. "I got an update on the bounty. It's crowd-funded, but even that's dodgy; most of the pledges are from locations known to be full of gangsters, and I don't mean punk kids with wardrobe issues. I mean the syndicates, and out that way you know what that means."
"Too much." Eric said, "Matt's always been less than subtle about his ties to the old-time organizations in New York. This also means that we've got a good chance of attracting international attention."
"Italian hitters in supercars stand out here." his man said, "I'd expect more low-class hired hitters, and plenty of wanna-bees looking to make a name for themselves at your experience. That we can handle easily. This is our turf, after all."
Eric had an idea. "Has this hit the feeds yet?"
His man looked at Eric, and nodded. "No, but-"
"Do it. Make those local bandits into assets."
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
serial,
story,
story part
Friday, May 1, 2015
Lord of the Arena-05
After the match, after the post-match debriefing and brain massage--a nice way of saying "10 minutes in the mind-cleaning machine"--Eric relaxed in his home. His tactician, who is also his security head, insisted that he have one of his men on hand until the morning. Eric relented, thinking the man a bit overcautious, but not wanting to gainsay one of his key staff.
Just after 2 a.m., the man awoke Eric.
"Sir, the boss figured that you taking out Matt would cause problems, so he put the word out to his network to keep a lookout for such things. We just got one."
"Price on my head?" Eric said, curious.
"$1 million U.S. Dollars, or its equivalent, for your head brought to a location in New York."
"I just backed up my memory, again. They're wanting more than just a body's severed head."
"Correct. It's $10 million if they also do away with the backups and the clone."
"Aside from turning on the top-tier security measures, what?"
"Get on the road, first thing tomorrow. The boss is already organizing the caravan."
"I want the road car ready. He knows better than to fight me on it."
The night then went without further interruption, nevermind incident, as Eric's staff rotated through the night to get the rigs loaded and ready to roll early in the morning. Duluth expected a good show, and neither they nor Eric could let a credible death threat stop them from appearing at the arena there.
When Eric's man got the order, he sighed but relayed it away; his boss was also an expert road warrior, and his best chances for surviving would be at the wheel of his own road-fighting car. That it's currently kept in one of the rigs made making it ready easy to do; if the arena car was a well-oiled, high-tuned race car of old then the road car was a rough-and-tumble rum-runner from a century before, back when morons decided to make booze illegal. The car that made Eric what he is remained with him, and with it Eric the Arena Ace shifted back to Eric Anderson the Road Viking.
Just after 2 a.m., the man awoke Eric.
"Sir, the boss figured that you taking out Matt would cause problems, so he put the word out to his network to keep a lookout for such things. We just got one."
"Price on my head?" Eric said, curious.
"$1 million U.S. Dollars, or its equivalent, for your head brought to a location in New York."
"I just backed up my memory, again. They're wanting more than just a body's severed head."
"Correct. It's $10 million if they also do away with the backups and the clone."
"Aside from turning on the top-tier security measures, what?"
"Get on the road, first thing tomorrow. The boss is already organizing the caravan."
"I want the road car ready. He knows better than to fight me on it."
The night then went without further interruption, nevermind incident, as Eric's staff rotated through the night to get the rigs loaded and ready to roll early in the morning. Duluth expected a good show, and neither they nor Eric could let a credible death threat stop them from appearing at the arena there.
When Eric's man got the order, he sighed but relayed it away; his boss was also an expert road warrior, and his best chances for surviving would be at the wheel of his own road-fighting car. That it's currently kept in one of the rigs made making it ready easy to do; if the arena car was a well-oiled, high-tuned race car of old then the road car was a rough-and-tumble rum-runner from a century before, back when morons decided to make booze illegal. The car that made Eric what he is remained with him, and with it Eric the Arena Ace shifted back to Eric Anderson the Road Viking.
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, April 24, 2015
Lord of the Arena-04
The dozen now reduced to two turned a brawl into a duel, the very thing that the hardcore fans in the stands hoped for, and with one of those two being their own hometown hero and the other from the long-hated home of arrogant asses this promised to be a final that kept everyone talking for years. The arena promoters counted on this result, and they got their wish.
Eric the 30 Second Ace and Manhattan Matt kept circling and jockeying attempting to set up the other for a decisive kill, and the arena promoters were not the least above interfering by way of manipulating the mobile obstacles to thwart those attempts until they felt good and ready to let it happen.
"Keep making the moves, Eric." his tactician said, "But focus on wearing him down until I give you the go-ahead."
"Copy that." Eric said, and he shifted to short bursts of fire from the miniguns to wear away at Matt's car while using the mines and flamethrower to disengage when Matt got too close or near his blindspot. Matt kept going for the kill, and as his frustration mounted he let loose on the arena obstacles as they popped into his line of sight at the last moment to spoil the shot.
The arena crowd got louder and louder as they cheered at each of Eric's escapes, and jeered just as loudly for each of Matt's thwarted kill shots. Eric clearly saw that Matt did not remember that, as arena fighters, the shot--not the fight--came first; his years as a road warrior, one he still revealed in openly, served him badly here as it messed with his good judgement.
"I think the promoters are ready to let it end, Eric. Get ready."
Eric saw Matt cut past him again, trying to take his blindspot one last time, and he punished Matt with a blast from his flamethrower. That served to taunt the arrogant ass from New York City, and he spun about in a wide turn with plenty of drift; his targeting laser flashed out, but when the laser-guided rockets fired they just missed their mark; one got a glancing hit on Eric's right-rear quarter and the rest went just high over the rear and hit the wall.
"He's blown it. Finish him!"
Eric brought his car around, lined up for a maximum angle to strafe, and spun up the miniguns. With the last of his ammunition, he burned through Manhattan Matt's front and right side armor. He hit the rocket launchers' magazines, touching off the solid fuel and causing them to detonate. The explosion blew up Matt's powerplant, and that in turn blew up Manhattan Matt. His car ignited into a fireball and crashed at high speed into a wall- and the crowd erupted as one to cheer on their hero's great victory.
"The 30 Second Ace Wins! The 30 Second Ace Wins!"
Twelve entered. Eight left. Six walked out. Of the four that died, only one had a clone- and it was not Manhattan Matt. This had consequences.
Eric the 30 Second Ace and Manhattan Matt kept circling and jockeying attempting to set up the other for a decisive kill, and the arena promoters were not the least above interfering by way of manipulating the mobile obstacles to thwart those attempts until they felt good and ready to let it happen.
"Keep making the moves, Eric." his tactician said, "But focus on wearing him down until I give you the go-ahead."
"Copy that." Eric said, and he shifted to short bursts of fire from the miniguns to wear away at Matt's car while using the mines and flamethrower to disengage when Matt got too close or near his blindspot. Matt kept going for the kill, and as his frustration mounted he let loose on the arena obstacles as they popped into his line of sight at the last moment to spoil the shot.
The arena crowd got louder and louder as they cheered at each of Eric's escapes, and jeered just as loudly for each of Matt's thwarted kill shots. Eric clearly saw that Matt did not remember that, as arena fighters, the shot--not the fight--came first; his years as a road warrior, one he still revealed in openly, served him badly here as it messed with his good judgement.
"I think the promoters are ready to let it end, Eric. Get ready."
Eric saw Matt cut past him again, trying to take his blindspot one last time, and he punished Matt with a blast from his flamethrower. That served to taunt the arrogant ass from New York City, and he spun about in a wide turn with plenty of drift; his targeting laser flashed out, but when the laser-guided rockets fired they just missed their mark; one got a glancing hit on Eric's right-rear quarter and the rest went just high over the rear and hit the wall.
"He's blown it. Finish him!"
Eric brought his car around, lined up for a maximum angle to strafe, and spun up the miniguns. With the last of his ammunition, he burned through Manhattan Matt's front and right side armor. He hit the rocket launchers' magazines, touching off the solid fuel and causing them to detonate. The explosion blew up Matt's powerplant, and that in turn blew up Manhattan Matt. His car ignited into a fireball and crashed at high speed into a wall- and the crowd erupted as one to cheer on their hero's great victory.
"The 30 Second Ace Wins! The 30 Second Ace Wins!"
Twelve entered. Eight left. Six walked out. Of the four that died, only one had a clone- and it was not Manhattan Matt. This had consequences.
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, April 17, 2015
Lord of the Arena-03
The dozen competitors quickly winnowed down to six, and the six cut out two more. Eric remained in the running, along with Manhattan Matt--the New York City duelist routinely touring to cull up-and-coming talent that's said to threaten him--and the perennial Midwest arena regulars: The Chi-Town Twins, Aaron and Adam Lagoon. The Cowgirl Princess had her back tires shot off by the aforementioned twins, double-teaming her without any warning; she crashed into a wall and did not get out.
"Best bet is to join the twins against Matt."
"If they don't triple-team me." Eric said.
"Too late."
The three of them turned and jockeyed for position, with many of the obstacles recessed into the floor. Eric increased speed, popping the capacitors to dump power into the drive train and boost himself up to the cap, knowing that only thinking like an old-time dog-fighter would save him now. The Twins and Matt didn't adjust for Eric's sudden speed boost, missing with their rocket and cannon fire. Eric saw one of the Twins get behind him and the other coming around to directly intercept from the front, while Matt moved to box him in from optimal distance.
"Count it down!" Eric said.
"Five, four, three, two, one- GO!"
Eric simultaneously dropped his mines as he spewed fire from the rear flamethrower, and he spun up the minguns a second later. On the go mark, he threw up the handbrake and turned the wheel, drifting around a curve as he spin about in a Bootlegger's Turn. He did so on a long patch of oil left by The Cowgirl Princess previously, accelerating his turn by decreasing the friction, and instead of a 180 degree turn he spun a nearly-full 360 instead. The miniguns flared to life, tearing up the front Twin's armor, and then ripping up Manhattan Matt as well as the backside Twin; against the Twins he also nailed them with his flamethrower, and as he stabilized he turned just aside the front-side Twin and passed him by like knights at the list ages ago.
The flamethrower's burning fuel stuck to the Twins' cars, obscuring their vision just enough to cut into their reaction time as they dealt with Eric's unbelievable maneuver that should not have worked. It got them to collide head-on, killing them both instantly, leaving a 12-man field down to two.
"We're down to the real fight!" the arena announcer said, "The infamous Manhattan Matt, and our own boy-done-good- The 30 Second Ace!"
"Best bet is to join the twins against Matt."
"If they don't triple-team me." Eric said.
"Too late."
The three of them turned and jockeyed for position, with many of the obstacles recessed into the floor. Eric increased speed, popping the capacitors to dump power into the drive train and boost himself up to the cap, knowing that only thinking like an old-time dog-fighter would save him now. The Twins and Matt didn't adjust for Eric's sudden speed boost, missing with their rocket and cannon fire. Eric saw one of the Twins get behind him and the other coming around to directly intercept from the front, while Matt moved to box him in from optimal distance.
"Count it down!" Eric said.
"Five, four, three, two, one- GO!"
Eric simultaneously dropped his mines as he spewed fire from the rear flamethrower, and he spun up the minguns a second later. On the go mark, he threw up the handbrake and turned the wheel, drifting around a curve as he spin about in a Bootlegger's Turn. He did so on a long patch of oil left by The Cowgirl Princess previously, accelerating his turn by decreasing the friction, and instead of a 180 degree turn he spun a nearly-full 360 instead. The miniguns flared to life, tearing up the front Twin's armor, and then ripping up Manhattan Matt as well as the backside Twin; against the Twins he also nailed them with his flamethrower, and as he stabilized he turned just aside the front-side Twin and passed him by like knights at the list ages ago.
The flamethrower's burning fuel stuck to the Twins' cars, obscuring their vision just enough to cut into their reaction time as they dealt with Eric's unbelievable maneuver that should not have worked. It got them to collide head-on, killing them both instantly, leaving a 12-man field down to two.
"We're down to the real fight!" the arena announcer said, "The infamous Manhattan Matt, and our own boy-done-good- The 30 Second Ace!"
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
serial,
story,
story part
Friday, April 10, 2015
Lord of the Arena-02
Eric brought the powerplant out of its resting state, bringing it to full power and charging the capacitors as he sat through the countdown to the match's launch. He woke up the heads-up display in his helmet, displaying information from the car's computer and through it came a voice along with a situation report.
"Kid," said the familiar voice of his tactician, "the floor runs dynamic obstacles, receding and deploying at unknown intervals, so mind the floor- I'll call out shifts if I can see them. You're looking at compacts and mid-sizes, most running rocket launchers or small cannon and looking to do maximum burst in snapshot attacks and slicks or smoke on the rear to break contact. Laser Larry, of course, has his Ginsu Beam arrays instead up front but even he's likely to have them set up for burst over beam fire."
"They're wanting the higher ratings that come from crashes, without doing a demolition derby event." Eric said, "Typical."
The map came up, indicating where he rested in the arean- in the Northwest corner, next to Laser Larry. Well, that settled his launch strategy.
The doors opened, and the light turned green: the match began. Eric didn't rocket out of his bay, knowing Laser Larry's bloodthirst would let him ignore this moment in the hopes of an early kill from across the way, and Larry did not fail to deliver. Eric saw the lasers burst forth in a big blue-white flash, and then again, as he lay on the throttle and the hum of the powerplant picked up as power moved through the transmission to get his car going. Larry rushed out the bay, hoping to quickly get that kill and not thinking that he had an opponent right next to him, and Eric hit the fire button; the miniguns spun up while Eric moved the reticle over the nearest tire. A short, but loud, burst of fire later and the armored tire fell apart- something Larry did not register until he attempted to turn and lost control, striking one of the obstacles and immobilizing him.
"And the 30 Second Ace gets the first kill! Laser Larry can't move, and with no offensive weapons available he's out of the fight!" the arena announcer said.
Eric rolled his eyes, knowing that it should never be that easy, but it is so often just that- and he hates it. He rolled out of his bay and got out into the larger fight.
"We have our second and third kills! The Cornfield Princess popped English Harry square in the rear left quarter with a volley of rockets and got his powerplant, and it looks like he's hit also. Winnnipeg Greg T-boned The KC Kid and then blew through him with that anti-tank cannon; I hope The Kid backed up his brain before the match, because his clone's going to need it."
Eric locked on to Winnipeg Greg and came up around his rear, catching the Canadian off-guard as Greg backed up and turned around. Eric timed when to fire just right, spinning up his miniguns and unleashing a burst that pierced his weakened front-side armor and tore through Greg's compartment.
"Kill #4 goes to the hometown boy! Goodbye, Greg!"
"Kid," said the familiar voice of his tactician, "the floor runs dynamic obstacles, receding and deploying at unknown intervals, so mind the floor- I'll call out shifts if I can see them. You're looking at compacts and mid-sizes, most running rocket launchers or small cannon and looking to do maximum burst in snapshot attacks and slicks or smoke on the rear to break contact. Laser Larry, of course, has his Ginsu Beam arrays instead up front but even he's likely to have them set up for burst over beam fire."
"They're wanting the higher ratings that come from crashes, without doing a demolition derby event." Eric said, "Typical."
The map came up, indicating where he rested in the arean- in the Northwest corner, next to Laser Larry. Well, that settled his launch strategy.
The doors opened, and the light turned green: the match began. Eric didn't rocket out of his bay, knowing Laser Larry's bloodthirst would let him ignore this moment in the hopes of an early kill from across the way, and Larry did not fail to deliver. Eric saw the lasers burst forth in a big blue-white flash, and then again, as he lay on the throttle and the hum of the powerplant picked up as power moved through the transmission to get his car going. Larry rushed out the bay, hoping to quickly get that kill and not thinking that he had an opponent right next to him, and Eric hit the fire button; the miniguns spun up while Eric moved the reticle over the nearest tire. A short, but loud, burst of fire later and the armored tire fell apart- something Larry did not register until he attempted to turn and lost control, striking one of the obstacles and immobilizing him.
"And the 30 Second Ace gets the first kill! Laser Larry can't move, and with no offensive weapons available he's out of the fight!" the arena announcer said.
Eric rolled his eyes, knowing that it should never be that easy, but it is so often just that- and he hates it. He rolled out of his bay and got out into the larger fight.
"We have our second and third kills! The Cornfield Princess popped English Harry square in the rear left quarter with a volley of rockets and got his powerplant, and it looks like he's hit also. Winnnipeg Greg T-boned The KC Kid and then blew through him with that anti-tank cannon; I hope The Kid backed up his brain before the match, because his clone's going to need it."
Eric locked on to Winnipeg Greg and came up around his rear, catching the Canadian off-guard as Greg backed up and turned around. Eric timed when to fire just right, spinning up his miniguns and unleashing a burst that pierced his weakened front-side armor and tore through Greg's compartment.
"Kill #4 goes to the hometown boy! Goodbye, Greg!"
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalypse,
Science Fiction,
story,
story part
Friday, April 3, 2015
Lord of the Arena-01
"Well, this match is certainly going to show up on the recap for 'Gearhead Gladiators' tonight."
This is the moment that 50 thousand people paid $50, minimum, for a seat in Minneapolis' North Star Stadium to see: a Division Alpha free-for-all match between a dozen of the best road warriors in North America. Amongst those title card heroes was a local boy done good: Eric Anderson, "The 30 Second Ace", originally out of the Brainerd Lakes area and coming out of the post-collapse feuding that happened in the wake of that collapse over 20 years ago. He became an overnight sensation when, at one of the regular Amateur Night events conducted as undercard events sanctioned by the International Autoduelist Association (and its regional and local subsidiaries), he took out the other five competitors in 30 seconds- something never before done.
Now, with 11 other veterans and champions, he's looking to win another main event and take home another big purse. So do the 50 thousand fans in the stands. In a world where most people, once again, live outside the cities farming, ranching, or doing vital work in small towns having one of their own fighting in the arena is a big deal. Anderson's become a folk hero to an entire region, and the expectation to win is huge.
On the livestreams covering the event, marking time before the match starts, are the usual talking heads--including peers not competing tonight, for one reason or another--going over recent events and things like the cars that the fighters chose to use. "...and Anderson's debuting a new variation of Mills Motors' Wolf line of cars. This is an arena-optimized mid-sized car, featuring a pair of miniguns recessed into the forward compartment ahead of the power plant, and a flamethrower mounted aft over a minelayer. The responsiveness is top-quality, with great braking and acceleration, making this a car inspired by fighter jets instead of minitanks. That Bill's Gun Shop sponsorship is making itself felt with this one."
As for Eric, he--along with his opponents--sat in the launch bays arrayed around the arena, waiting in their cars. He could hear the crowd out there, despite the doors being closed. He had no idea what configuration of obstacles would be present in the arena--standard practice for such events--or what elevations levels would be present (ditto), and neither did the others. All they knew for certain was what the promoters told them in the event briefing: "No three-dimensional interactions." (i.e. no need for turrets or thick armor top and bottom), "No open floor." (requiring a mobile vehicle), "No long distances" (favoring short-range weaponry and rear-mounted arms), and "No personal pre-match inspections." (you go into the match blind)
Under those constraints, and knowing what the arena could do, Eric and his team decided to go with maximum dogfighting capability and play to his strengths- at the cost of playing into his reputation. Neither he nor his team could be certain as to what his opponents would do, but Eric kept one of the best tacticians on staff and that man would be in the team's box watching the action as it happens.
Eric saw the ready light go on, and the announcer begin the ritual of introductions. Soon the bay doors would open, and the match would begin.
This is the moment that 50 thousand people paid $50, minimum, for a seat in Minneapolis' North Star Stadium to see: a Division Alpha free-for-all match between a dozen of the best road warriors in North America. Amongst those title card heroes was a local boy done good: Eric Anderson, "The 30 Second Ace", originally out of the Brainerd Lakes area and coming out of the post-collapse feuding that happened in the wake of that collapse over 20 years ago. He became an overnight sensation when, at one of the regular Amateur Night events conducted as undercard events sanctioned by the International Autoduelist Association (and its regional and local subsidiaries), he took out the other five competitors in 30 seconds- something never before done.
Now, with 11 other veterans and champions, he's looking to win another main event and take home another big purse. So do the 50 thousand fans in the stands. In a world where most people, once again, live outside the cities farming, ranching, or doing vital work in small towns having one of their own fighting in the arena is a big deal. Anderson's become a folk hero to an entire region, and the expectation to win is huge.
On the livestreams covering the event, marking time before the match starts, are the usual talking heads--including peers not competing tonight, for one reason or another--going over recent events and things like the cars that the fighters chose to use. "...and Anderson's debuting a new variation of Mills Motors' Wolf line of cars. This is an arena-optimized mid-sized car, featuring a pair of miniguns recessed into the forward compartment ahead of the power plant, and a flamethrower mounted aft over a minelayer. The responsiveness is top-quality, with great braking and acceleration, making this a car inspired by fighter jets instead of minitanks. That Bill's Gun Shop sponsorship is making itself felt with this one."
As for Eric, he--along with his opponents--sat in the launch bays arrayed around the arena, waiting in their cars. He could hear the crowd out there, despite the doors being closed. He had no idea what configuration of obstacles would be present in the arena--standard practice for such events--or what elevations levels would be present (ditto), and neither did the others. All they knew for certain was what the promoters told them in the event briefing: "No three-dimensional interactions." (i.e. no need for turrets or thick armor top and bottom), "No open floor." (requiring a mobile vehicle), "No long distances" (favoring short-range weaponry and rear-mounted arms), and "No personal pre-match inspections." (you go into the match blind)
Under those constraints, and knowing what the arena could do, Eric and his team decided to go with maximum dogfighting capability and play to his strengths- at the cost of playing into his reputation. Neither he nor his team could be certain as to what his opponents would do, but Eric kept one of the best tacticians on staff and that man would be in the team's box watching the action as it happens.
Eric saw the ready light go on, and the announcer begin the ritual of introductions. Soon the bay doors would open, and the match would begin.
Labels:
action,
Adventure,
Arena,
Car Wars,
Chronicles,
Episode,
Post-Apocalyse,
Science Fiction,
serial,
story,
story part,
Story Start
Subscribe to:
Posts (Atom)